繁体   English   中英

画布中多次碰撞

[英]Multiple collision in canvas

我试图使我的游戏畅通无阻。 我有很多对象,边界发生冲突。 但是现在我陷入了物体之间的碰撞。 我对数组中的对象进行了循环,但是在最后一个对象上停止了。 每次与所选对象一起移动时,如何对每个对象进行碰撞检查? 完整代码在这里: http : //foxfcb.sweb.cz/我是编程的新手,所以请耐心等待。

canvas.addEventListener('mousemove', function (e) {

    ...

        var shapes = myState.shapes;
        var l = shapes.length;

        for (var i = 0; i < l; i++) {

            var shape = myState.shapes[i];
            var selection = myState.selection;

            // collision between objects
            if (selection.x < (shape.x + shape.w) && (selection.x + selection.w) > shape.x &&
                selection.y < (shape.y + shape.h) && (selection.y + selection.h) > shape.y) {
                myState.valid = true; //stop
            }
            // boundaries collision
            else if (myState.selection.x < 0 || myState.selection.y < 0 || myState.selection.x + myState.selection.w > 600 || myState.selection.y + myState.selection.h > 600) {
                myState.valid = true; //stop
            }

            else {
                myState.valid = false;  //moving

            }
        }

    }

当您检查其他对象时,您正在重置valid标志。

因此,这是您的碰撞检测功能。 请注意,我设置state = false循环之前一次,如果有冲突我break跳出循环,因为没有点检测其他碰撞作为标志或者是truefalse 如果您检测到碰撞,则将除最后一个对象之外的所有对象的标志都设置回false

var textCollision = function(){
    var shapes, l, shape, selection, i;
    shapes = myState.shapes;
    l = shapes.length;
    myState.valid = false; // assume no collision 
    for (i = 0; i < l; i++) {
        shape = myState.shapes[i];
        selection = myState.selection;
        if (selection.x < (shape.x + shape.w) && (selection.x + selection.w) > shape.x &&
            selection.y < (shape.y + shape.h) && (selection.y + selection.h) > shape.y) {
            myState.valid = true; //stop
            // there is no point testing any others as it will make no dif
            break; // step out of the for loop.
        }
        // boundaries collision
        else if (myState.selection.x < 0 || myState.selection.y < 0 || myState.selection.x + myState.selection.w > 600 || myState.selection.y + myState.selection.h > 600) {
            myState.valid = true; //stop
            // there is no point testing any others as it will make no dif
            break; // step out of the for loop.
        }
    }

}

打破。

Break是JavaScript保留的令牌,用于中断循环和切换。

对于循环

for(i = 0; i < 10; i++){
    if(i === 2){
        break;  // exit the loop at 2
    }
}

While循环

while(i < 10){
    if(i === 2){
        break; // exit out of the while loop
    }
}

do{ }While()循环上也是如此。

Break仅退出当前循环;

for(j = 0; j < 10; j++){  // j loop
    for(i = 0; i < 10; i++){ // i loop
        if(i === 2){
            break;  // exit the i loop at 2
        }
    }
    // the break moves execution to the first line after the loop it is in 
    // the j loop continues as normal
}

在switch语句中也使用break

function num(i){
    switch(i){
    case 1:
       console.log("one");
       // no break token so execution continues inside the switch
    case 2:
       console.log("two");
    }
}
num(1); // outputs "one" "two"

为了防止这种使用break

function num(i){
    switch(i){
    case 1:
       console.log("one");
       break;  // break out of the switch

    case 2:
       console.log("two");
       // no point having a break here as it is at the end anyways
    }
    // break moves execution to here
}
num(1); // outputs "one"

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM