[英]Multiple collision in canvas
我試圖使我的游戲暢通無阻。 我有很多對象,邊界發生沖突。 但是現在我陷入了物體之間的碰撞。 我對數組中的對象進行了循環,但是在最后一個對象上停止了。 每次與所選對象一起移動時,如何對每個對象進行碰撞檢查? 完整代碼在這里: http : //foxfcb.sweb.cz/我是編程的新手,所以請耐心等待。
canvas.addEventListener('mousemove', function (e) {
...
var shapes = myState.shapes;
var l = shapes.length;
for (var i = 0; i < l; i++) {
var shape = myState.shapes[i];
var selection = myState.selection;
// collision between objects
if (selection.x < (shape.x + shape.w) && (selection.x + selection.w) > shape.x &&
selection.y < (shape.y + shape.h) && (selection.y + selection.h) > shape.y) {
myState.valid = true; //stop
}
// boundaries collision
else if (myState.selection.x < 0 || myState.selection.y < 0 || myState.selection.x + myState.selection.w > 600 || myState.selection.y + myState.selection.h > 600) {
myState.valid = true; //stop
}
else {
myState.valid = false; //moving
}
}
}
當您檢查其他對象時,您正在重置valid
標志。
因此,這是您的碰撞檢測功能。 請注意,我設置state = false
循環之前一次,如果有沖突我break
跳出循環,因為沒有點檢測其他碰撞作為標志或者是true
或false
。 如果您檢測到碰撞,則將除最后一個對象之外的所有對象的標志都設置回false
。
var textCollision = function(){
var shapes, l, shape, selection, i;
shapes = myState.shapes;
l = shapes.length;
myState.valid = false; // assume no collision
for (i = 0; i < l; i++) {
shape = myState.shapes[i];
selection = myState.selection;
if (selection.x < (shape.x + shape.w) && (selection.x + selection.w) > shape.x &&
selection.y < (shape.y + shape.h) && (selection.y + selection.h) > shape.y) {
myState.valid = true; //stop
// there is no point testing any others as it will make no dif
break; // step out of the for loop.
}
// boundaries collision
else if (myState.selection.x < 0 || myState.selection.y < 0 || myState.selection.x + myState.selection.w > 600 || myState.selection.y + myState.selection.h > 600) {
myState.valid = true; //stop
// there is no point testing any others as it will make no dif
break; // step out of the for loop.
}
}
}
打破。
Break是JavaScript保留的令牌,用於中斷循環和切換。
對於循環
for(i = 0; i < 10; i++){
if(i === 2){
break; // exit the loop at 2
}
}
While循環
while(i < 10){
if(i === 2){
break; // exit out of the while loop
}
}
在do{ }While()
循環上也是如此。
Break僅退出當前循環;
for(j = 0; j < 10; j++){ // j loop
for(i = 0; i < 10; i++){ // i loop
if(i === 2){
break; // exit the i loop at 2
}
}
// the break moves execution to the first line after the loop it is in
// the j loop continues as normal
}
在switch語句中也使用break
function num(i){
switch(i){
case 1:
console.log("one");
// no break token so execution continues inside the switch
case 2:
console.log("two");
}
}
num(1); // outputs "one" "two"
為了防止這種使用break
function num(i){
switch(i){
case 1:
console.log("one");
break; // break out of the switch
case 2:
console.log("two");
// no point having a break here as it is at the end anyways
}
// break moves execution to here
}
num(1); // outputs "one"
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