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创建一个包含RECTANGLE和INTEGER的数组

[英]Create an Array which contains a RECTANGLE and an INTEGER

private Array<Rectangle> livinglamas;

我希望此数组为每个矩形包含一个整数。 应该在spawnLama()中指定此整数,以便每个Rectangle都包含其自己的值。 我该怎么做呢?

private void spawnLama() {
    Rectangle livinglama = new Rectangle();

    livinglama.x = MathUtils.random(-800, -400 - 64);
    livinglama.y = 0;
    livinglama.width = 64;
    livinglama.height = 64;

    livinglamas.add(livinglama);



    lastLamaTime = TimeUtils.nanoTime();
}

@Override
    public void render() {

...

    elapsedTime += Gdx.graphics.getDeltaTime();
    if(TimeUtils.nanoTime() - lastLamaTime > 1000000000L) spawnLama();


    Iterator<Rectangle> iter = livinglamas.iterator();
    while(iter.hasNext()) {
        Rectangle livinglama = iter.next();
        livinglama.x += LamaXBewegung * Gdx.graphics.getDeltaTime();
        if(livinglama.y + 64 < -575) iter.remove();
    }
   batch.begin();

    for(Rectangle livinglama: livinglamas) {
        batch.draw(animation.getKeyFrame(elapsedTime, true), livinglama.x, livinglama.y);
    }
    elapsedTime += Gdx.graphics.getDeltaTime();

...

您可以执行以下操作:

private Map<Rectangle, Integer> rectByInt;

我不确定您要尝试做的是什么,但我认为您要寻找的是Rectangle一个最小包装类,其中包含一个int id:

public class RectangleWrapper {
    private int id;
    private Rectangle rectangle;

    //getters and setters
}

或地图(如果您不关心集合的顺序,则可以使用HashMap<> ):

Map<Integer, Rectangle> livinglamas = new HashMap<Integer, Rectangle>();
livinglamas.put(1, new Rectangle());//for example

对其进行子类化,并使用子类而不是Rectangle:

public class RectangleWithInt extends Rectangle {
    public int value;
}

或使用Libgdx的ArrayMap。 与Java的Map不同,您可以有重复的键,并且像Array一样,它是有序的:

private ArrayMap<Rectangle, Integer> livinglamas;

//...

livinglamas.put(livinglama, someInt);


//...
Iterator<Entry<Rectangle, Integer>> iter = livinglamas.iterator();
while (iter.hasNext()){
    Entry<Rectangle, Integer> entry = iter.next();
    Rectangle lama = entry.key;
    int value = entry.value;
    //...
}

您可能应该创建一个名为Llama的类,其中包含一个int和一个Rectangle

class Llama
{
    public int n;
    public Rectangle box = new Rectangle();
}

然后在spawnLama

Llama livinglama = new Llama();

livinglama.box.x = MathUtils.random(-800, -400 - 64);

等等

只需创建一些包装器来绑定矩形和整数:

public class DataHolder {
    public final Rectangle rect;
    public final int i;

    public DataHolder(Rectangle rect, int i) {
        this.rect = rect;
        this.i = i;
    }
} 

然后创建dataHolders的数组或arraylist:

// array of dataholders (fixed size)
DataHolder[] arr = new DataHolder[size];
arr[0] = new DataHolder(someRectangle, someInteger);

// arraylist of dataholders (dynamically expandable size) 
ArrayList<DataHolder> arrlist = new ArrayList<>();
arrlist.add(new DataHolder(someRectangle, someInteger));

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