[英]Box2D Android Studio Drawing inverted shapes
我正在使用Android Studio和LibGDX创建一个碰撞测试游戏,我拥有游戏所需的一切,但是我想在Box2D中创建一个像这样的倒置三角形,显然,它看起来不会像这样图片是给你一个例子
我尝试过更改Box2D中代码的顺序,但它不会创建倒三角形,如下所示:
private Fixture createcollisionFixture(Body collisionBody) {
Vector2[] vertices = new Vector2[3];
vertices[0] = new Vector2(-0.5f, -0.5f);
vertices[1] = new Vector2(0.5f, -0.5f);
vertices[2] = new Vector2(0, 0.5f);
PolygonShape shape = new PolygonShape();
shape.set(vertices);
Fixture fix = collisionBodyBody.createFixture(shape, 1);
shape.dispose();
return fix;
}
我将其更改为:
private Fixture createcollision2Fixture(Body collision2Body) {
Vector2[] vertices = new Vector2[3];
vertices[2] = new Vector2(0, 0.5f);
vertices[1] = new Vector2(0.5f, -0.5f);
vertices[0] = new Vector2(-0.5f, -0.5f);
PolygonShape shape = new PolygonShape();
shape.set(vertices);
Fixture fix = collision2Body.createFixture(shape, 1);
shape.dispose();
return fix;
}
但是它一直作为第二张图片加载,而不是像倒三角形一样,该如何解决? 帮助将不胜感激。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.