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带有类getter函数C ++的奇怪输出

[英]Weird output with class getter function C++

所以我的头文件中有飞镖游戏的这段代码:

    class Player
    {
    private:
        string playerName;
        int bullAccuracy;
        int outerAccuracy;
        int singleAccuracy;
    public:

        //getters
        string& getName();
        int& getBullAccuracy();
        int& getSingleAccuracy();

        //setters
        void setName(string& name);
        void setBullAccuracy(int& bull_accuracy);
        void setSingleAccuracy(int& single_accuracy);
    };

然后,.cpp文件中的对应getter和setter函数如下所示:

    //getters
    string& Player::getName()
    {
        return playerName;
    }
    unsigned int& Player::getScore()
    {
        return playerScore;
    }
    int& Player::getBullAccuracy()
    {
        return bullAccuracy;
    }
    int& Player::getSingleAccuracy() 
    {
        return singleAccuracy;
    }

//setters
void Player::setName(string& name)
{
    playerName = name;
}
void Player::setBullAccuracy(int& bull_accuracy)
{
    bullAccuracy = bull_accuracy;
}
void Player::setSingleAccuracy(int& single_accuracy)
{
    singleAccuracy = single_accuracy;
}

所有用于类数据成员的非常简单且基本的获取/设置代码,对吗?

不过,在main()函数中,我设置了球员的姓名,他们的各种准确性,然后在吸气剂中显示他们。 所有这些都是使用对象和迭代器的向量完成的,如下所示:

vector<Player> player(2);
vector<Player>::iterator modIter;
int bAccuracy, sAccuracy;
string playerName;
cout << "Input the name of the players: " << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cin >> playerName;
    modIter->setName(playerName);
}
cout << "\nSet the players' bull accuracy:" << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getName() << ": ";
    cin >> bAccuracy;
    modIter->setBullAccuracy(bAccuracy);
}
cout << "\nSet the players' single hit accuracy: " << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getName() << ": ";
    cin >> sAccuracy;
    modIter->setBullAccuracy(sAccuracy);
}
//display values to check program working well so far
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getBullAccuracy() << endl;
    cout << modIter->getOuterAccuracy() << endl;
    cout << modIter->getSingleAccuracy() << endl;
}

在运行代码之后,输入输入“ Joe”和“ Sid”作为名称,分别为71和73表示公牛精度,然后为两个玩家输入80的单次命中精度,这就是我的控制台输出的内容:

输入玩家名称:

席德

设置玩家的公牛准确性:

乔71

Sid:73 //这意味着至少名称设置正确

设置玩家的单次命中精度:

乔:80

席德:80

//这是奇怪的输出

80 //应该是71

-842150451 //和这80

80 //这里73

-842150451 //这里又是80

所以发生了什么事,因为这实际上是对getter和setter的基本和熟悉的使用,而且我不知道如何自己调试它,因为我看不到问题。 我的代码中有什么我看不到的东西正在改变结果吗?

预先非常感谢您的帮助

当提示输入单精度时,您仍在调用setBullAccuracy方法,而不是setSingleAccuracy 您也没有初始化成员变量,这就是为什么打印出singleAccuracy会给您带来垃圾的原因。

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