簡體   English   中英

帶有類getter函數C ++的奇怪輸出

[英]Weird output with class getter function C++

所以我的頭文件中有飛鏢游戲的這段代碼:

    class Player
    {
    private:
        string playerName;
        int bullAccuracy;
        int outerAccuracy;
        int singleAccuracy;
    public:

        //getters
        string& getName();
        int& getBullAccuracy();
        int& getSingleAccuracy();

        //setters
        void setName(string& name);
        void setBullAccuracy(int& bull_accuracy);
        void setSingleAccuracy(int& single_accuracy);
    };

然后,.cpp文件中的對應getter和setter函數如下所示:

    //getters
    string& Player::getName()
    {
        return playerName;
    }
    unsigned int& Player::getScore()
    {
        return playerScore;
    }
    int& Player::getBullAccuracy()
    {
        return bullAccuracy;
    }
    int& Player::getSingleAccuracy() 
    {
        return singleAccuracy;
    }

//setters
void Player::setName(string& name)
{
    playerName = name;
}
void Player::setBullAccuracy(int& bull_accuracy)
{
    bullAccuracy = bull_accuracy;
}
void Player::setSingleAccuracy(int& single_accuracy)
{
    singleAccuracy = single_accuracy;
}

所有用於類數據成員的非常簡單且基本的獲取/設置代碼,對嗎?

不過,在main()函數中,我設置了球員的姓名,他們的各種准確性,然后在吸氣劑中顯示他們。 所有這些都是使用對象和迭代器的向量完成的,如下所示:

vector<Player> player(2);
vector<Player>::iterator modIter;
int bAccuracy, sAccuracy;
string playerName;
cout << "Input the name of the players: " << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cin >> playerName;
    modIter->setName(playerName);
}
cout << "\nSet the players' bull accuracy:" << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getName() << ": ";
    cin >> bAccuracy;
    modIter->setBullAccuracy(bAccuracy);
}
cout << "\nSet the players' single hit accuracy: " << endl;
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getName() << ": ";
    cin >> sAccuracy;
    modIter->setBullAccuracy(sAccuracy);
}
//display values to check program working well so far
for (modIter = player.begin(); modIter != player.end(); modIter++)
{
    cout << modIter->getBullAccuracy() << endl;
    cout << modIter->getOuterAccuracy() << endl;
    cout << modIter->getSingleAccuracy() << endl;
}

在運行代碼之后,輸入輸入“ Joe”和“ Sid”作為名稱,分別為71和73表示公牛精度,然后為兩個玩家輸入80的單次命中精度,這就是我的控制台輸出的內容:

輸入玩家名稱:

席德

設置玩家的公牛准確性:

喬71

Sid:73 //這意味着至少名稱設置正確

設置玩家的單次命中精度:

喬:80

席德:80

//這是奇怪的輸出

80 //應該是71

-842150451 //和這80

80 //這里73

-842150451 //這里又是80

所以發生了什么事,因為這實際上是對getter和setter的基本和熟悉的使用,而且我不知道如何自己調試它,因為我看不到問題。 我的代碼中有什么我看不到的東西正在改變結果嗎?

預先非常感謝您的幫助

當提示輸入單精度時,您仍在調用setBullAccuracy方法,而不是setSingleAccuracy 您也沒有初始化成員變量,這就是為什么打印出singleAccuracy會給您帶來垃圾的原因。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM