[英]Draw matplotlib rectangle without lag in PyQt window
当我单击鼠标时,我想绘制一个框。 当我通过单击按钮移动鼠标时,该框应该会发生变化。 现在,问题是除非我停止鼠标移动,否则框不会更新,因此运动似乎有点滞后。 如果不把情节放在 PyQt 环境中,它工作得很好。 但不幸的是,我需要在 PyQt 窗口中使用它。
我打印出鼠标的坐标,当按钮被点击时,它们会立即更新。
任何人都可以帮助或想到替代结构吗?
import sys
from PyQt4 import QtGui
from matplotlib.backends.backend_qt4agg import FigureCanvasQTAgg as FigureCanvas
import matplotlib.pyplot as plt
from matplotlib.patches import Rectangle
class Annotate(object):
def __init__(self, ax):
self.ax = ax
self.rect = Rectangle((0,0), 0, 0)
self.x0 = None
self.y0 = None
self.x1 = None
self.y1 = None
self.ax.add_patch(self.rect)
self.ax.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.ax.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.ax.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
self.is_pressed = 0
def on_motion(self, event):
if self.is_pressed:
self.x1 = event.xdata
self.y1 = event.ydata
print(self.x1, self.y1)
self.rect.set_width(self.x1 - self.x0)
self.rect.set_height(self.y1 - self.y0)
self.rect.set_xy((self.x0, self.y0))
self.rect.figure.canvas.draw()
def on_press(self, event):
self.is_pressed = 1
self.x0 = event.xdata
self.y0 = event.ydata
def on_release(self, event):
self.is_pressed = 0
class Window(QtGui.QDialog):
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.figure = plt.figure(facecolor='white')
self.canvas = FigureCanvas(self.figure)
layout = QtGui.QVBoxLayout()
layout.addWidget(self.canvas)
self.setLayout(layout)
''' plot some random stuff '''
ax = self.figure.add_subplot(111)
self.ax = ax
ax.plot()
self.canvas.draw()
def get_ax(self):
return self.ax
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
main = Window()
ax = main.get_ax()
main.show()
a = Annotate(ax)
sys.exit(app.exec_())
我知道已经晚了:),但是试试这个:
import sys
from PyQt5 import QtWidgets
from matplotlib.backends.backend_qt4agg import FigureCanvasQTAgg as FigureCanvas
import matplotlib.pyplot as plt
from matplotlib.patches import Rectangle
class Annotate(object):
def __init__(self, ax):
self.ax = ax
self.rect = Rectangle((0,0), 0, 0)
self.x0 = None
self.y0 = None
self.x1 = None
self.y1 = None
self.ax.add_patch(self.rect)
self.ax.figure.canvas.mpl_connect('button_press_event', self.on_press)
self.ax.figure.canvas.mpl_connect('button_release_event', self.on_release)
self.ax.figure.canvas.mpl_connect('motion_notify_event', self.on_motion)
self.is_pressed = 0
def on_motion(self, event):
if self.is_pressed:
self.x1 = event.xdata
self.y1 = event.ydata
print(self.x1, self.y1)
self.rect.set_width(self.x1 - self.x0)
self.rect.set_height(self.y1 - self.y0)
self.rect.set_xy((self.x0, self.y0))
self.rect.figure.canvas.draw()
def on_press(self, event):
self.is_pressed = 1
self.x0 = event.xdata
self.y0 = event.ydata
def on_release(self, event):
self.is_pressed = 0
class Window(QtWidgets.QDialog):
def __init__(self, parent=None):
super(Window, self).__init__(parent)
self.figure = plt.figure(facecolor='white')
self.canvas = FigureCanvas(self.figure)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.canvas)
self.setLayout(layout)
''' plot some random stuff '''
ax = self.figure.add_subplot(111)
self.ax = ax
ax.plot()
self.canvas.draw()
def get_ax(self):
return self.ax
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
main = Window()
ax = main.get_ax()
main.show()
a = Annotate(ax)
sys.exit(app.exec_())
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