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当梯度重新启动时,如何在swift中使用图像时修复文本上的渐变

[英]How to fix the Gradient on text when using an image in swift, as the gradient restarts

我正在尝试在文本上创建渐变,我使用UIGraphics来使用渐变图像来创建它。 我遇到的问题是渐变正在重新启动。 有谁知道如何缩放渐变以拉伸到文本?

文本在线框上,将被更改几次。 有时它会很完美但有时则不是。

渐变应该从黄色变为蓝色但重新开始,请参见下面的照片:

图片

import UIKit

func colourTextWithGrad(label: UILabel) {
    UIGraphicsBeginImageContext(label.frame.size)
    UIImage(named: "testt.png")?.drawInRect(label.bounds)
    let myGradient: UIImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    label.textColor = UIColor(patternImage: myGradient)

}

每次标签大小更改时,您都必须重新绘制图像

这是因为图案化的UIColor只能进行平铺。 文档

在绘制期间,图案颜色中的图像根据需要平铺以覆盖给定区域。

因此,当标签的边界发生变化时,您需要自己更改图像大小 - 因为图案图像不支持拉伸。 为此,您可以UILabel ,并覆盖layoutSubviews方法。 这样的事情应该达到预期的效果:

class GradientLabel: UILabel {

    let gradientImage = UIImage(named:"gradient.png")

    override func layoutSubviews() {

        guard let grad = gradientImage else { // skip re-drawing gradient if it doesn't exist
            return
        }

        // redraw your gradient image
        UIGraphicsBeginImageContext(frame.size)
        grad.drawInRect(bounds)
        let myGradient = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        // update text color
        textColor = UIColor(patternImage: myGradient)
    }
}

虽然值得注意的是我总是喜欢自己画一个渐变 - 因为你可以有更大的灵活性(比如说你想稍后添加另一种颜色)。 当您以不同的尺寸重绘图像时,图像的质量可能会降低(尽管由于渐变的性质,这应该是相当小的)。

您可以通过覆盖UILabel子类的drawRect来简单地绘制自己的渐变。 例如:

override func drawRect(rect: CGRect) {

    // begin new image context to let the superclass draw the text in (so we can use it as a mask)
    UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0)
    do {
        // get your image context
        let ctx = UIGraphicsGetCurrentContext()

        // flip context
        CGContextScaleCTM(ctx, 1, -1)
        CGContextTranslateCTM(ctx, 0, -bounds.size.height)

        // get the superclass to draw text
        super.drawRect(rect)
    }

    // get image and end context
    let img = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    // get drawRect context
    let ctx = UIGraphicsGetCurrentContext()

    // clip context to image
    CGContextClipToMask(ctx, bounds, img.CGImage)

    // define your colors and locations
    let colors = [UIColor.orangeColor().CGColor, UIColor.redColor().CGColor, UIColor.purpleColor().CGColor, UIColor.blueColor().CGColor]
    let locs:[CGFloat] = [0.0, 0.3, 0.6, 1.0]

    // create your gradient
    let grad = CGGradientCreateWithColors(CGColorSpaceCreateDeviceRGB(), colors, locs)

    // draw gradient
    CGContextDrawLinearGradient(ctx, grad, CGPoint(x: 0, y:bounds.size.height*0.5), CGPoint(x:bounds.size.width, y:bounds.size.height*0.5), CGGradientDrawingOptions(rawValue: 0))

}

输出:

产量


Swift 4&作为子类

class GradientLabel: UILabel {

    // MARK: - Colors to create gradient from
    @IBInspectable open var gradientFrom: UIColor?
    @IBInspectable open var gradientTo: UIColor?

    override func draw(_ rect: CGRect) {
        // begin new image context to let the superclass draw the text in (so we can use it as a mask)
        UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0)
        do {
            // get your image context
            guard let ctx = UIGraphicsGetCurrentContext() else { super.draw(rect); return }
            // flip context
            ctx.scaleBy(x: 1, y: -1)
            ctx.translateBy(x: 0, y: -bounds.size.height)
            // get the superclass to draw text
            super.draw(rect)
        }
        // get image and end context
        guard let img = UIGraphicsGetImageFromCurrentImageContext(), img.cgImage != nil else { return }
        UIGraphicsEndImageContext()
        // get drawRect context
        guard let ctx = UIGraphicsGetCurrentContext() else { return }
        // clip context to image
        ctx.clip(to: bounds, mask: img.cgImage!)
        // define your colors and locations
        let colors: [CGColor] = [UIColor.orange.cgColor, UIColor.red.cgColor, UIColor.purple.cgColor, UIColor.blue.cgColor]
        let locs: [CGFloat] = [0.0, 0.3, 0.6, 1.0]
        // create your gradient
        guard let grad = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors as CFArray, locations: locs) else { return }
        // draw gradient
        ctx.drawLinearGradient(grad, start: CGPoint(x: 0, y: bounds.size.height*0.5), end: CGPoint(x:bounds.size.width, y: bounds.size.height*0.5), options: CGGradientDrawingOptions(rawValue: 0))
    }
}

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