[英]BufferedImage not clickable
我目前在将BufferedImage
制作成可点击对象时遇到问题。
我希望用户能够单击自己类中的图像,然后通过drawImage
进行绘制。
任何人都可以给我任何支持以实现这一目标吗?
是否也可以在怪物类中执行此操作并在绘制后保持可点击功能?
我试过对此进行研究,似乎我需要一个鼠标监听器,但我很难理解如何。
import javax.swing.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
public class Monster {
static final double BASE_MONSTER_HEALTH = 10;
static double monsterHealth;
static double monsterDamage;
BufferedImage monsterSprite;
String monsterName;
Random rand = new Random();
public Monster() {
monsterHealth = Math.pow(RPGClicker.room, 2) * BASE_MONSTER_HEALTH;
monsterDamage = RPGClicker.room + 1 - RPGClicker.defenceLevel;
String monster[] = {"Ork", "Mermaid", "Goblin"};
String monsterType = monster[rand.nextInt(monster.length)];
monsterSprite = ImageLoader.loadImage("rec/alpha/monster/" + monsterType + ".png");
String[] firstName = {"Oliver", "George", "Harry"};
String connection1 = " the ";
String[] secondName = {"Powerful ", "Unstoppable ", "Almighty "};
String connection2 = " of ";
String[] thirdName = {"Sloth", "Wrath", "Pride"};
monsterName = firstName[rand.nextInt(firstName.length)] + connection1 + secondName[rand.nextInt(secondName.length)] + monsterType + connection2 + thirdName[rand.nextInt(thirdName.length)];
}
}
我认为作为 10 的入门者,您可以考虑将图像转换为 JButton - 扩展 JButton 并重载paintComponents 方法 - 这将使其可点击。
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