[英]Three.js texture model not applying properly across object
我有一个冲浪板obj文件,我想在顶部和底部面上应用纹理,但是当我希望它应用于整个面部时,纹理在中间分裂。 材料也被施加在网格内部。 问题与模型有关,还是我错过了代码中的某些内容?
var loader = new THREE.OBJLoader();
var texture = new THREE.Texture();
var ImageLoader = new THREE.ImageLoader();
ImageLoader.load("models/white.jpg", function (image) {
texture.image = image;
texture.needsUpdate = true;
});
var custom = new THREE.Texture();
var customLoader = new THREE.ImageLoader();
customLoader.load("models/UV_Grid_Sm.jpg", function(image) {
custom.image = image;
custom.mapping = THREE.UVMapping;
custom.needsUpdate = true;
});
loader.load("models/Hidden 5'4-19'5-2 (Holes_Patched).obj", function(object){
object.traverse(function(child) {
if (child instanceof THREE.Mesh) {
if(child.name === 'Bottom') {
child.material = new THREE.MeshStandardMaterial({ map: custom});
}
else if(child.name === 'Top') {
child.material = new THREE.MeshStandardMaterial({ map: custom});
}
else {
child.material = new THREE.MeshStandardMaterial({ map: texture});
}
}
});
在这里下载obj文件该对象有两个名为“Top”的组,但我可以稍后更改。
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