[英]canvas animate drawing lines
我有一个我想慢慢画点的JSON文件。 我读过一个教程,但这只是画一条线。 但是我想要的是按顺序绘制几条线(先绘制一条然后再绘制另一条),并使用不同的起点。 这是JSON文件:
{
"data": [
{
"line": {
"color": "#96c23b",
"points": [
{
"x": 1,
"y": 2
},
{
"x": 2,
"y": 3
},
{
"x": 4,
"y": 5
},
{
"x": 7,
"y": 8
}
],
"width": 2.0
},
"type": "line",
"line_id": "1"
},
{
"line": {
"color": "#DF5453",
"points": [
{
"x": 33,
"y": 34
},
{
"x": 34,
"y": 35
},
{
"x": 38,
"y": 39
},
{
"x": 40,
"y": 42
},
{
"x": 45,
"y": 46
}
],
"width": 5.0
},
"type": "line",
"line_id": "2"
}
]
}
绘制速度无关紧要。
我知道如何解析JSON并在没有动画的情况下在画布上绘制线条。 这是jQuery的代码:
var points_list = {"data":[
{"line":{"color":"#96c23b","points":[{"x":1,"y":2},{"x":2,"y":3},{"x":4,"y":5},{"x":7,"y":8}],"width":2.0},"type":"line","line_id":"1"},
{"line":{"color":"#DF5453","points":[{"x":33,"y":34},{"x":34,"y":35},{"x":38,"y":39},{"x":40,"y":42},{"x":45,"y":46}],"width":5.0},"type":"line","line_id":"2"}
]}
function drawLines() {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");
$.each(points_list.data, function (key, value) {
var info = value.line;
var color = info.color;
var width = info.width;
var points = info.points;
context.beginPath();
context.moveTo(points[0].x, points[0].y);
context.lineWidth = width;
context.strokeStyle = color;
context.fillStyle = color;
for (var p = 1; p < points.length; p++) {
context.lineTo(points[p].x, points[p].y);
}
context.stroke();
});
}
这是一个使用变量跟踪outerList和innerList位置的示例。 使用lineIndexB跟踪外部列表(points_list.data),使用lineIndexA跟踪innerList(points_list.data.line.points)。
每次函数drawLines触发时,都会绘制下一个线段,然后增加lineIndexA变量。 如果线段完整,则lineIndexB递增。
这是使用setTimeout函数使动画工作的,可以很容易地将其转换为requestAnimationFrame。
var points_list = {"data":[ {"line":{"color":"#96c23b","points":[{"x":1,"y":2},{"x":2,"y":3},{"x":4,"y":5},{"x":7,"y":8}],"width":2.0},"type":"line","line_id":"1"}, {"line":{"color":"#DF5453","points":[{"x":33,"y":34},{"x":34,"y":35},{"x":38,"y":39},{"x":40,"y":42},{"x":45,"y":46}],"width":5.0},"type":"line","line_id":"2"} ]}; var lineIndexA = 1; var lineIndexB = 0; var canvas = document.getElementById("canvas"); canvas.width = 500; canvas.height = 500; var context = canvas.getContext("2d"); function drawLines() { var value = points_list.data[lineIndexB]; var info = value.line; var color = info.color; var width = info.width; var points = info.points; context.beginPath(); context.moveTo(points[lineIndexA-1].x, points[lineIndexA-1].y); context.lineWidth = width; context.strokeStyle = color; context.fillStyle = color; context.lineTo(points[lineIndexA].x, points[lineIndexA].y); context.stroke(); lineIndexA = lineIndexA + 1; if (lineIndexA>points.length-1) { lineIndexA = 1; lineIndexB = lineIndexB + 1; } //stop the animation if the last line is exhausted... if (lineIndexB>points_list.data.length-1) return; setTimeout(function() { drawLines() }, 1000); } drawLines();
<canvas id="canvas"></canvas>
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