[英]Adding Inertia to a UIView Pan with UIDynamicBehavior
我正在尝试使用UIPanGestureRecognizer平移'blockView'。 当平移“结束”时,希望“ blockView”以惯性减速,就像UIScrollView会以惯性结束滚动一样。
override func viewDidLoad() {
super.viewDidLoad()
self.dynamicAnimator = UIDynamicAnimator(referenceView: self.view)
let collider = UICollisionBehavior(items: [self.magnifiedView!])
collider.collisionDelegate = self
collider.collisionMode = .Boundaries
collider.translatesReferenceBoundsIntoBoundary = true
self.dynamicAnimator.addBehavior(collider)
self.dynamicProperties = UIDynamicItemBehavior(items: [self.magnifiedView!])
//self.dynamicProperties.elasticity = 1.0
//self.dynamicProperties.friction = 0.0
self.dynamicProperties.allowsRotation = false
//self.dynamicProperties.resistance = 10.0
self.dynamicAnimator.addBehavior(self.dynamicProperties)
}
func panBlockView (panGesture: UIPanGestureRecognizer) {
switch panGesture {
case .Began:
self.blockViewLocation = (self.blockView.center)!
case .Changed:
let translation = panGesture.translationInView(self.view)
self.blockView.center = CGPointMake(self.blockViewLocation.x + translation.x, self.self.blockViewLocation.y + translation.y)
case .Ended, .Cancelled:
self.dynamicAnimator.addLinearVelocity(panGesture.velocityInView(self.view), forItem: self.blockView)
}
}
问题:在平移视图时,“ blockView”会尝试捕捉到平移所源自的原点。 平移“结束”时,它会产生惯性,但会从平移的原点开始(捕捉到平移的原点之后)。
注意:上面的代码没有问题,只是平移视图。
添加一个捕捉行为并对其进行捕捉可解决此问题。
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