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为类型列表创建别名并将其作为模板参数传递

[英]Create alias for a list of types and passing it as a template parameter

我使用可变参数模板来实现访问者模式:

template<typename... Types>
class Visitor;

template<typename Type>
class Visitor<Type> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<Type, Types...>: public Visitor<Types...> {
    public:
        using Visitor<Types...>::visit;

        virtual void visit(Type &visitable) = 0;
};


template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<Types...> &visitor) = 0;
};

template<typename Derived, typename... Types>
class Visitable : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

class IntegerElement: public Visitable<IntegerElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class StringElement: public Visitable<StringElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class BoxElement: public Visitable<BoxElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class ImageElement: public Visitable<ImageElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class RenderEngine : public Visitor<IntegerElement, StringElement, BoxElement, ImageElement> 
{
    virtual void visit(IntegerElement& e) {};
    virtual void visit(StringElement& e) {};
    virtual void visit(BoxElement& e) {};
    virtual void visit(ImageElement& e) {};
};

int main(void)
{
    RenderEngine renderEngine;
    return 0;
}

假设将有更多可访问的类,当从VisitableVisitor模板继承时,您最终会得到很长的类型列表。 此外,如果要将LinkElement添加到此类访问者接受的可访问类型,则必须将其添加到任何位置。

由于从VisitorVisitable继承时使用了相同的类型列表(除了这个类型采用了添加类型,继承自它的类的类型),我想实现更优雅的解决方案。

是否有一种更优选,更清晰的方法来为除宏之外的此类型列表定义别名?

注意:通过宏我指的是定义和使用它而不是实际的列表:

#define VISITABLE_TYPES IntegerElement, StringElement, BoxElement, ImageElement
// Add more types here

std::tupleusing是你的朋友。

如果以这种方式定义Visitable

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

并通过using一些替代宏观想法的东西来添加

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

你的元素的定义变得简单

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

您的示例已修改

#include <iostream>

template<typename... Types>
class Visitor;

template<typename Type>
class Visitor<Type> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<Type, Types...>: public Visitor<Types...> {
    public:
        using Visitor<Types...>::visit;

        virtual void visit(Type &visitable) = 0;
};


template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<Types...> &visitor) = 0;
};

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

class RenderEngine : public Visitor<IntegerElement, StringElement, BoxElement, ImageElement> 
{
   public:
    virtual void visit(IntegerElement& e) { std::cout << "visit Int\n"; };
    virtual void visit(StringElement& e) { std::cout << "visit Str\n"; };
    virtual void visit(BoxElement& e) { std::cout << "visit Box\n"; };
    virtual void visit(ImageElement& e) { std::cout << "visit Img\n"; };
};

int main(void)
{
    RenderEngine renderEngine;

    IntegerElement  intE;
    StringElement   strE;
    BoxElement      boxE;
    ImageElement    imgE;

    renderEngine.visit(intE);
    renderEngine.visit(strE);
    renderEngine.visit(boxE);
    renderEngine.visit(imgE);
    return 0;
}

---编辑---

我试着回答你的评论问题

为什么模板类可以访问; 在定义实际模板之前需要?

我不知道是否有可能以更简单的方式做到这一点,但是......因为我们需要从std::tuple “提取”类型。 因此,您需要一个通用定义( template <typename, typename>才能接收std::tuple<something>类型,并且您需要专门化,以便您可以提取someting类型。

通过定义一个以std :: tuple作为模板参数的附加模板,也可以为Visitor模板完成相同的巧妙技巧。 您也可以将此添加到您的答案中吗?

是的,这是可能的。

但是你也必须修改VisitableInterfaceRenderEngine

一点改善(恕我直言); 只是为了使用tupleT定义RenderEngine

无论如何,你的榜样变成了

#include <iostream>

template<typename>
class Visitor;

template<typename Type>
class Visitor<std::tuple<Type>> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<std::tuple<Type, Types...>>: public Visitor<std::tuple<Types...>> {
    public:
        using Visitor<std::tuple<Types...>>::visit;

        virtual void visit(Type &visitable) = 0;
};

template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<std::tuple<Types...>> &visitor) = 0;
};

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<std::tuple<Types...>> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

class RenderEngine : public Visitor<tupleT> 
{
   public:
    virtual void visit(IntegerElement& e) { std::cout << "visit Int\n"; };
    virtual void visit(StringElement& e) { std::cout << "visit Str\n"; };
    virtual void visit(BoxElement& e) { std::cout << "visit Box\n"; };
    virtual void visit(ImageElement& e) { std::cout << "visit Img\n"; };
};

int main(void)
{
    RenderEngine renderEngine;

    IntegerElement  intE;
    StringElement   strE;
    BoxElement      boxE;
    ImageElement    imgE;

    renderEngine.visit(intE);
    renderEngine.visit(strE);
    renderEngine.visit(boxE);
    renderEngine.visit(imgE);
    return 0;
}

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