簡體   English   中英

為類型列表創建別名並將其作為模板參數傳遞

[英]Create alias for a list of types and passing it as a template parameter

我使用可變參數模板來實現訪問者模式:

template<typename... Types>
class Visitor;

template<typename Type>
class Visitor<Type> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<Type, Types...>: public Visitor<Types...> {
    public:
        using Visitor<Types...>::visit;

        virtual void visit(Type &visitable) = 0;
};


template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<Types...> &visitor) = 0;
};

template<typename Derived, typename... Types>
class Visitable : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

class IntegerElement: public Visitable<IntegerElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class StringElement: public Visitable<StringElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class BoxElement: public Visitable<BoxElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class ImageElement: public Visitable<ImageElement, IntegerElement, StringElement, BoxElement,
    ImageElement> {};

class RenderEngine : public Visitor<IntegerElement, StringElement, BoxElement, ImageElement> 
{
    virtual void visit(IntegerElement& e) {};
    virtual void visit(StringElement& e) {};
    virtual void visit(BoxElement& e) {};
    virtual void visit(ImageElement& e) {};
};

int main(void)
{
    RenderEngine renderEngine;
    return 0;
}

假設將有更多可訪問的類,當從VisitableVisitor模板繼承時,您最終會得到很長的類型列表。 此外,如果要將LinkElement添加到此類訪問者接受的可訪問類型,則必須將其添加到任何位置。

由於從VisitorVisitable繼承時使用了相同的類型列表(除了這個類型采用了添加類型,繼承自它的類的類型),我想實現更優雅的解決方案。

是否有一種更優選,更清晰的方法來為除宏之外的此類型列表定義別名?

注意:通過宏我指的是定義和使用它而不是實際的列表:

#define VISITABLE_TYPES IntegerElement, StringElement, BoxElement, ImageElement
// Add more types here

std::tupleusing是你的朋友。

如果以這種方式定義Visitable

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

並通過using一些替代宏觀想法的東西來添加

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

你的元素的定義變得簡單

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

您的示例已修改

#include <iostream>

template<typename... Types>
class Visitor;

template<typename Type>
class Visitor<Type> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<Type, Types...>: public Visitor<Types...> {
    public:
        using Visitor<Types...>::visit;

        virtual void visit(Type &visitable) = 0;
};


template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<Types...> &visitor) = 0;
};

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<Types...> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

class RenderEngine : public Visitor<IntegerElement, StringElement, BoxElement, ImageElement> 
{
   public:
    virtual void visit(IntegerElement& e) { std::cout << "visit Int\n"; };
    virtual void visit(StringElement& e) { std::cout << "visit Str\n"; };
    virtual void visit(BoxElement& e) { std::cout << "visit Box\n"; };
    virtual void visit(ImageElement& e) { std::cout << "visit Img\n"; };
};

int main(void)
{
    RenderEngine renderEngine;

    IntegerElement  intE;
    StringElement   strE;
    BoxElement      boxE;
    ImageElement    imgE;

    renderEngine.visit(intE);
    renderEngine.visit(strE);
    renderEngine.visit(boxE);
    renderEngine.visit(imgE);
    return 0;
}

---編輯---

我試着回答你的評論問題

為什么模板類可以訪問; 在定義實際模板之前需要?

我不知道是否有可能以更簡單的方式做到這一點,但是......因為我們需要從std::tuple “提取”類型。 因此,您需要一個通用定義( template <typename, typename>才能接收std::tuple<something>類型,並且您需要專門化,以便您可以提取someting類型。

通過定義一個以std :: tuple作為模板參數的附加模板,也可以為Visitor模板完成相同的巧妙技巧。 您也可以將此添加到您的答案中嗎?

是的,這是可能的。

但是你也必須修改VisitableInterfaceRenderEngine

一點改善(恕我直言); 只是為了使用tupleT定義RenderEngine

無論如何,你的榜樣變成了

#include <iostream>

template<typename>
class Visitor;

template<typename Type>
class Visitor<std::tuple<Type>> {
    public:
        virtual void visit(Type &visitable) = 0;
};

template<typename Type, typename... Types>
class Visitor<std::tuple<Type, Types...>>: public Visitor<std::tuple<Types...>> {
    public:
        using Visitor<std::tuple<Types...>>::visit;

        virtual void visit(Type &visitable) = 0;
};

template<typename... Types>
class VisitableInterface {
    public:
        virtual void accept(Visitor<std::tuple<Types...>> &visitor) = 0;
};

template <typename, typename>
class Visitable;

template<typename Derived, typename... Types>
class Visitable<Derived, std::tuple<Types...>> : public VisitableInterface<Types...> {
    public:
        virtual void accept(Visitor<std::tuple<Types...>> &visitor) {
            visitor.visit(static_cast<Derived&>(*this));
        }
};

class IntegerElement;
class StringElement;
class BoxElement;
class ImageElement;

using tupleT = std::tuple<IntegerElement, StringElement, BoxElement, ImageElement>;

class IntegerElement: public Visitable<IntegerElement, tupleT> {};
class StringElement: public Visitable<StringElement, tupleT> {};
class BoxElement: public Visitable<BoxElement, tupleT> {};
class ImageElement: public Visitable<ImageElement, tupleT> {};

class RenderEngine : public Visitor<tupleT> 
{
   public:
    virtual void visit(IntegerElement& e) { std::cout << "visit Int\n"; };
    virtual void visit(StringElement& e) { std::cout << "visit Str\n"; };
    virtual void visit(BoxElement& e) { std::cout << "visit Box\n"; };
    virtual void visit(ImageElement& e) { std::cout << "visit Img\n"; };
};

int main(void)
{
    RenderEngine renderEngine;

    IntegerElement  intE;
    StringElement   strE;
    BoxElement      boxE;
    ImageElement    imgE;

    renderEngine.visit(intE);
    renderEngine.visit(strE);
    renderEngine.visit(boxE);
    renderEngine.visit(imgE);
    return 0;
}

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM