[英]Swift 3 UIPickerView programmatically start to spin
我正在使用Swift 3在iOS中创造某种命运。我使用了带有UIPickerView的库,我自定义了视图,使行无休止(因此,用户认为他可以滚动查看无休止的项目)。
唯一的问题是用户可以通过命运之轮缓慢地滑动价格,因此基本上他可以选择自己想要的任何价格。
尽管要防止这种情况发生,但是无论何时用户点击或滑动方向盘,我都会使UIPickerView旋转,并使用一个随机数来确定命运之轮的结果。
我知道如何向方向盘添加手势识别器,但是我唯一不知道的是如何以编程方式启动UIPickerView。
提前致谢!
我认为您正在寻找:
pick.selectRow(10, inComponent: 0, animated: true)
但是,如果您想查看完整的示例,我为您做了。
class ViewController: UIViewController, UIPickerViewDataSource{
@IBOutlet var pick: UIPickerView!
var myArr = [Int]()
var myT = Timer()
override func viewDidLoad() {
super.viewDidLoad()
for element in 0...100 {
myArr.append(element)
}
myT = Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(ViewController.movePicker), userInfo: nil, repeats: true)
}
//MARK: - move picker
func movePicker() {
let position = Int(arc4random_uniform(89) + 10)
pick.selectRow(position, inComponent: 0, animated: true)
pick.showsSelectionIndicator = true
if position == 50 || position == 72 || position == 90 || position == 35 {
myT.invalidate()
let alert = UIAlertController(title: "You Won!!", message: "Congratulations!!!", preferredStyle: .alert)
let buttonOK = UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil)
let playAgain = UIAlertAction(title: "Play Again!", style: .default, handler: { (action) in
self.myT = Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(ViewController.movePicker), userInfo: nil, repeats: true)
})
alert.addAction(buttonOK)
alert.addAction(playAgain)
present(alert, animated: true, completion: nil)
}
}
//MARK: - picker
func numberOfComponents(in pickerView: UIPickerView) -> Int {
return 1
}
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
return myArr.count
}
func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
return "\( myArr[row])"
}
}
希望对你有帮助
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.