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将node.js集群与socket.io聊天应用程序一起使用

[英]use node.js cluster with socket.io chat application

我正在尝试使用socket.io学习node.js集群以创建聊天应用程序。问题是我似乎无法正常工作。

我一直在尝试浏览所有教程,包括从此http://stackoverflow.com/questions/18310635/scaling-socket-io-to-multiple-node-js-processes-using-cluster/18650183#18650183获得的教程。 http://stackoverflow.com/questions/18310635/scaling-socket-io-to-multiple-node-js-processes-using-cluster/18650183#18650183

当我尝试打开两个浏览器时,消息不会转到另一个浏览器。

这是我得到的代码

 var express = require('express'), cluster = require('cluster'), net = require('net'), socketio = require('socket.io'), socket_redis = require('socket.io-redis'); var port = 3000, num_processes = require('os').cpus().length; if (cluster.isMaster) { // This stores our workers. We need to keep them to be able to reference // them based on source IP address. It's also useful for auto-restart, // for example. var workers = []; // Helper function for spawning worker at index 'i'. var spawn = function(i) { workers[i] = cluster.fork(); // Optional: Restart worker on exit workers[i].on('exit', function(code, signal) { console.log('respawning worker', i); spawn(i); }); }; // Spawn workers. for (var i = 0; i < num_processes; i++) { spawn(i); } // Helper function for getting a worker index based on IP address. // This is a hot path so it should be really fast. The way it works // is by converting the IP address to a number by removing non numeric // characters, then compressing it to the number of slots we have. // // Compared against "real" hashing (from the sticky-session code) and // "real" IP number conversion, this function is on par in terms of // worker index distribution only much faster. var worker_index = function(ip, len) { var s = ''; for (var i = 0, _len = ip.length; i < _len; i++) { if (!isNaN(ip[i])) { s += ip[i]; } } return Number(s) % len; }; // Create the outside facing server listening on our port. var server = net.createServer({ pauseOnConnect: true }, function(connection) { // We received a connection and need to pass it to the appropriate // worker. Get the worker for this connection's source IP and pass // it the connection. var worker = workers[worker_index(connection.remoteAddress, num_processes)]; worker.send('sticky-session:connection', connection); }).listen(port); } else { // Note we don't use a port here because the master listens on it for us. var app = new express(); // Here you might use middleware, attach routes, etc. app.use('/assets', express.static(__dirname +'/public')); app.get('/', function(req, res){ res.sendFile(__dirname + '/index.html'); }); // Don't expose our internal server to the outside. var server = app.listen(), io = socketio(server); // Tell Socket.IO to use the redis adapter. By default, the redis // server is assumed to be on localhost:6379. You don't have to // specify them explicitly unless you want to change them. io.adapter(socket_redis({ host: 'localhost', port: 6379 })); // Here you might use Socket.IO middleware for authorization etc. io.on('connection', function(socket) { console.log('New client connection detected on process ' + process.pid); socket.emit('welcome', {message: 'Welcome to BlueFrog Chat Room'}); socket.on('new.message', function(message) { socket.emit('new.message', message); }) }); // Listen to messages sent from the master. Ignore everything else. process.on('message', function(message, connection) { if (message !== 'sticky-session:connection') { return; } // Emulate a connection event on the server by emitting the // event with the connection the master sent us. server.emit('connection', connection); connection.resume(); }); } 

如果我理解正确,那么您的问题是来自客户端的消息不会广播到其他客户端。 您可以使用以下方法轻松解决此问题:

io.on('connection', function(socket) {
    console.log('New client connection detected on process ' + process.pid);

    socket.emit('welcome', {message: 'Welcome to BlueFrog Chat Room'});
    socket.on('new.message', function(message) {
        socket.emit('new.message', message);  // this line sends the message back to the emitter
        socket.broadcast.emit('my message', msg); // this broadcasts the message to all the clients
    })

});

发出消息有多种方法。 您所使用的那个仅向首先向服务器发送“ new.message”消息的套接字发出消息。 这意味着套接字仅在它首先发送消息“ new.message”时,才会收到您发出的消息。 这就是为什么在您的浏览器中,发出消息的客户端是唯一收到该消息的客户端。

更改为:

    socket.on('new.message', function(message) {
        io.sockets.emit('new.message', message);//use this if even the browser originating the message should be updated.
        socket.broadcast.emit('new.message', message);//use this if everyone  should be updated excpet the browser source of the message.
    })

您可以使用以下几种不同的发射方式:

io.sockets.on('connection', function(socket) {
    //This message is only sent to the client corresponding to this socket.
    socket.emit('private message', 'only you can see this');

    //This message is sent to every single socket connected in this 
    //session, including this very socket.
    io.sockets.emit('public message', 'everyone sees this');

    //This message is sent to every single connected socket, except
    //this very one (the one requesting the message to be broadcasted).
    socket.broadcast.emit('exclude sender', 'one client wanted all of you to see this');
});

您还可以在连接不同房间时将套接字添加到其他房间,以便仅与给定房间的套接字通信消息:

io.sockets.on('connection', function(socket) {
    //Add this socket to a room called 'room 1'.
    socket.join('room 1');

    //This message is received by every socket that has joined 
    //'room 1', including this one. (Note that a socket doesn't
    //necessarily need to belong to a certain room to be able to
    //request messages to be sent to that room).
    io.to('room 1').emit('room message', 'everyone in room 1 sees this');

    //This message is received by every socket that has joined 
    //'room 1', except this one.
    socket.broadcast.to('room 1').emit('room message', 'everyone in room 1 sees this');
});

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