[英]switch text on click python pygame wih a function's button
我正在尝试使用python 2.7和pygame进行游戏/测验,我希望用户单击具有正确答案的按钮。 我做了一个按钮功能,检查鼠标是否在按钮内,然后进行操作。 问题是单击开始后运行程序时,它显示的是第二个屏幕,而不是第一个屏幕。
import pygame
pygame.init()
display_width = 900
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (250,0,0)
green = (0,250,0)
bright_red =(200,0,0)
bright_green = (0,200,0)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("A MATH'S GAME")
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def messgae_display(text):
largeText = pygame.font.Font("Arial",60)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
game_loop()
def quitgame():
pygame.quit()
quit()
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("A math's game", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("GO!",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
def game_loop():
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("A math's game", largeText)
TextRect.center = ((display_width/2), 100)
gameDisplay.blit(TextSurf, TextRect)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("Pick a choice", largeText)
TextRect.center = ((display_width/2), 200)
gameDisplay.blit(TextSurf, TextRect)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("1 QUESTION", largeText)
TextRect.center = ((display_width/2), 280)
gameDisplay.blit(TextSurf, TextRect)
button1 = button("Option1",120,350,300,150,red,bright_red,option1_loop)
button2 = button("Option2",520,350,300,150,red,bright_red,None)
pygame.display.update()
def option1_loop():
option1Exit = False
while not option1Exit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("A math's game", largeText)
TextRect.center = ((display_width/2), 100)
gameDisplay.blit(TextSurf, TextRect)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("Pick a choice", largeText)
TextRect.center = ((display_width/2), 200)
gameDisplay.blit(TextSurf, TextRect)
largeText = pygame.font.SysFont("comicsansms",48)
TextSurf, TextRect = text_objects("2 QUESTION", largeText)
TextRect.center = ((display_width/2), 280)
gameDisplay.blit(TextSurf, TextRect)
button1 = button("Option1.1",120,350,300,150,red,bright_red,None)
button2 = button("Option2.1",520,350,300,150,red,bright_red,None)
pygame.display.update()
game_intro()
game_loop()
option1_loop()
pygame.quit()
quit()
问题是因为您一直按下pygame.mouse.get_pressed()
始终为True
。 当您在第一个屏幕上按时,它将切换到第二个屏幕,看到该按钮已被按下,它将自动单击按钮并切换到第三个屏幕。
您可以使用event.type = pygame.MOUSEBUTTONDOWN
,该事件仅执行一次-当按钮从未按下状态更改为按下状态时。 但是您必须将button()
分为button_check()
和button_draw()
import pygame
# --- constants --- (UPPER_CASE names)
DISPLAY_WIDTH = 900
DISPLAY_HEIGHT = 600
BLACK = ( 0, 0, 0)
WHITE = (255,255,255)
RED = (250, 0, 0)
GREEN = ( 0,250, 0)
BRIGHT_RED = (200, 0, 0)
BRIGHT_GREEN = ( 0,200, 0)
# --- classes --- (CamelCase names)
# empty
# --- functions --- (lower_case names)
def button_check(button):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if button['rect'].collidepoint(mouse):
if click[0] == 1 and button['action']:
button['action']()
def button_draw(button):
font = pygame.font.SysFont("comicsansms", 20)
mouse = pygame.mouse.get_pos()
if button['rect'].collidepoint(mouse):
color = button['ac']
else:
color = button['ic']
pygame.draw.rect(game_display, color, button['rect'])
image, rect = text_objects(button['msg'], font)
rect.center = button['rect'].center
game_display.blit(image, rect)
def text_objects(text, font):
image = font.render(text, True, BLACK)
rect = image.get_rect()
return image, rect
def message_display(text):
font = pygame.font.Font("Arial" ,60)
image, rect = text_objects(text, font)
rect.center = game_display_rect.center
game_display.blit(image, rect)
pygame.display.update()
def quit_game():
pygame.quit()
quit()
def game_intro():
font = pygame.font.SysFont("comicsansms", 115)
game_display.fill(WHITE)
image, rect = text_objects("A math's game", font)
rect.center = game_display_rect.center
game_display.blit(image, rect)
buttons = [
{
'msg': 'GO!',
'rect': pygame.Rect(150, 450, 100, 50),
'ac': GREEN,
'ic': BRIGHT_GREEN,
'action': game_loop,
},
{
'msg': 'Quit',
'rect': pygame.Rect(550, 450, 100, 50),
'ac': RED,
'ic': BRIGHT_RED,
'action': game_loop
}
]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
elif event.type == pygame.MOUSEBUTTONDOWN:
button_check(buttons[0])
button_check(buttons[1])
button_draw(buttons[0])
button_draw(buttons[1])
pygame.display.update()
def game_loop():
font = pygame.font.SysFont("comicsansms",48)
game_display.fill(WHITE)
image, rect = text_objects("A math's game", font)
rect.center = (game_display_rect.centerx, 100)
game_display.blit(image, rect)
image, rect = text_objects("Pick a choice", font)
rect.center = (game_display_rect.centerx, 200)
game_display.blit(image, rect)
image, rect = text_objects("1 QUESTION", font)
rect.center = (game_display_rect.centerx, 280)
game_display.blit(image, rect)
buttons = [
{
'msg': 'Option1',
'rect': pygame.Rect(120, 350, 300, 150),
'ac': RED,
'ic': BRIGHT_RED,
'action': option1_loop,
},
{
'msg': 'Option2',
'rect': pygame.Rect(520, 350, 300, 150),
'ac': RED,
'ic': BRIGHT_RED,
'action': None
}
]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
elif event.type == pygame.MOUSEBUTTONDOWN:
button_check(buttons[0])
button_check(buttons[1])
button_draw(buttons[0])
button_draw(buttons[1])
pygame.display.update()
def option1_loop():
font = pygame.font.SysFont("comicsansms",48)
game_display.fill(WHITE)
image, rect = text_objects("A math's game", font)
rect.center = (game_display_rect.centerx, 100)
game_display.blit(image, rect)
image, rect = text_objects("Pick a choice", font)
rect.center = (game_display_rect.centerx, 200)
game_display.blit(image, rect)
image, rect = text_objects("2 QUESTION", font)
rect.center = (game_display_rect.centerx, 280)
game_display.blit(image, rect)
buttons = [
{
'msg': 'Option1.1',
'rect': pygame.Rect(120, 350, 300, 150),
'ac': RED,
'ic': BRIGHT_RED,
'action': option1_loop,
},
{
'msg': 'Option2.1',
'rect': pygame.Rect(520, 350, 300, 150),
'ac': RED,
'ic': BRIGHT_RED,
'action': None
}
]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game()
elif event.type == pygame.MOUSEBUTTONDOWN:
button_check(buttons[0])
button_check(buttons[1])
button_draw(buttons[0])
button_draw(buttons[1])
pygame.display.update()
# --- main ---
pygame.init()
game_display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
game_display_rect = game_display.get_rect()
pygame.display.set_caption("A MATH'S GAME")
game_intro()
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