[英]TornadoFX JavaFX Sync Scroll across tableviews
我正在尝试在tableviews之间同步滚动。 (水平和垂直)
SyncScrollEx视图具有两个tableView,基本上是一个并排放置的Fragment,具有相同的数据集,因此具有相同的表大小布局。
预期的行为:当我在一个表视图上滚动时,另一表视图的滚动条也应滚动相同的数量。
以下是我目前的进度:
import javafx.beans.property.SimpleIntegerProperty
import javafx.beans.property.SimpleStringProperty
import javafx.collections.FXCollections
import javafx.scene.control.ScrollBar
import tornadofx.*
class SyncScrollEx : View() {
override val root = hbox {
setPrefSize(300.0, 150.0)
this += find<MyTableFrag>()
this += find<MyTableFrag>()
}
}
class MyTableFrag : Fragment() {
var addEventOnlyOnceFlag = false
val persons = FXCollections.observableArrayList<GameWarrior>(
GameWarrior(1,"Tyrion Lannister", "M"),
GameWarrior(2,"Ned Stark", "M"),
GameWarrior(3,"Sansa Stark", "F"),
GameWarrior(4,"Daenerys Targaryen", "F"),
GameWarrior(5,"Bran Stark", "M"),
GameWarrior(6,"Jon Snow", "M"),
GameWarrior(7,"Arya Stark", "F")
)
override val root = vbox {
tableview(persons) {
column("ID", GameWarrior::idProperty)
column("Name", GameWarrior::nameProperty)
column("Gender", GameWarrior::genderProperty)
subscribe<SyncScrollEvent> { event ->
//Sync the ScrollX & ScrollY of both the tables
event.node.value = event.newVal.toDouble()
}
//Hack, need to initialize this when the table/scroll is rendered
setOnMouseEntered {
//Hack for not triggering the lookupAll event on every mouse enter
if (!addEventOnlyOnceFlag) {
addEventOnlyOnceFlag = true
//INFO: Look up for the scroll bars in tableView and add a listener
this.lookupAll(".scroll-bar").map { node ->
if (node is ScrollBar) {
node.valueProperty().addListener {
value, oldValue, newValue ->
println(node.orientation.toString() + " " + newValue)
fire(SyncScrollEvent(node, newValue))
}
}
}
}
}
}
}
}
class GameWarrior(id: Int, name: String, gender: String) {
val idProperty = SimpleIntegerProperty(id)
var id by idProperty
val nameProperty = SimpleStringProperty(name)
var name by nameProperty
val genderProperty = SimpleStringProperty(gender)
var gender by genderProperty
}
class SyncScrollEvent(val node: ScrollBar, val newVal: Number) : FXEvent()
这些评论突出了我面临的问题。
另外,在Fire()发生在EventListener内部的情况下,我也无法理解如何为两个表视图调用“订阅”
首先,我们需要对滚动条的干净访问。 为其分配TableView外观后,滚动条将可用。 我们将创建一个定位方向的地图来跟踪它们:
val scrollbars = HashMap<Orientation, ScrollBar>()
一旦皮肤可用,我们将查找滚动条,并将其分配给我们的地图并侦听更改,以便我们触发事件
skinProperty().onChange {
this.lookupAll(".scroll-bar").map { it as ScrollBar }.forEach { bar ->
scrollbars[bar.orientation] = bar
bar.valueProperty().onChange {
fire(SyncScrollEvent(bar, this))
}
}
}
我们不需要事件中的位置,因为可以查询滚动条的值,但是如果添加源TableView,则更容易过滤出事件。 SyncScrollEvent现在看起来像这样:
class SyncScrollEvent(val scrollbar: ScrollBar, val table: TableView<*>) : FXEvent()
让我们侦听滚动事件,并确保仅在事件来自其他表视图的情况下才针对相应的方向更改滚动条值:
subscribe<SyncScrollEvent> { event ->
if (event.table != this)
scrollbars[event.scrollbar.orientation]?.value = event.scrollbar.value
}
为了完整起见,这是整个修改后的应用程序:
import javafx.beans.property.SimpleIntegerProperty
import javafx.beans.property.SimpleStringProperty
import javafx.collections.FXCollections
import javafx.geometry.Orientation
import javafx.scene.control.ScrollBar
import javafx.scene.control.TableView
import tornadofx.*
import java.util.*
class SyncScrollEx : View() {
override val root = hbox {
setPrefSize(300.0, 150.0)
add(MyTableFrag::class)
add(MyTableFrag::class)
}
}
class MyTableFrag : Fragment() {
val persons = FXCollections.observableArrayList<GameWarrior>(
GameWarrior(1, "Tyrion Lannister", "M"),
GameWarrior(2, "Ned Stark", "M"),
GameWarrior(3, "Sansa Stark", "F"),
GameWarrior(4, "Daenerys Targaryen", "F"),
GameWarrior(5, "Bran Stark", "M"),
GameWarrior(6, "Jon Snow", "M"),
GameWarrior(7, "Arya Stark", "F")
)
val scrollbars = HashMap<Orientation, ScrollBar>()
override val root = vbox {
tableview(persons) {
column("ID", GameWarrior::idProperty)
column("Name", GameWarrior::nameProperty)
column("Gender", GameWarrior::genderProperty)
subscribe<SyncScrollEvent> { event ->
if (event.table != this)
scrollbars[event.scrollbar.orientation]?.value = event.scrollbar.value
}
skinProperty().onChange {
this.lookupAll(".scroll-bar").map { it as ScrollBar }.forEach { bar ->
scrollbars[bar.orientation] = bar
bar.valueProperty().onChange {
fire(SyncScrollEvent(bar, this))
}
}
}
}
}
}
class GameWarrior(id: Int, name: String, gender: String) {
val idProperty = SimpleIntegerProperty(id)
var id by idProperty
val nameProperty = SimpleStringProperty(name)
var name by nameProperty
val genderProperty = SimpleStringProperty(gender)
var gender by genderProperty
}
class SyncScrollEvent(val scrollbar: ScrollBar, val table: TableView<*>) : FXEvent()
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