[英]Client-Server Based Audio Live Streaming in java using Socket
给定的代码旨在使用java套接字在客户端和服务器之间进行实时音频流传输,但是问题是当我运行此项目时,客户端开始记录声音并将其发送到接收器(服务器)端。 然后服务器缓冲接收到的声音,但不会同时播放。但是当客户端关闭时,服务器开始播放声音。请帮助我。 我需要服务器必须同时播放接收到的声音。
\\客户
import java.io.*;
import java.net.*;
import java.sound.sampled.*;
import org.apache.commons.io.IOUtils;
public class ClientStream{
public ClientStream() throws IOException{
isl.runListener();
}
private IncomingSoundListener isl = new IncomingSoundListener();
AudioFormat format = getAudioFormat();
InputStream is;
Socket client;
String serverName = "192.168.2.8";
int port=3000;
boolean inVoice = true;
private AudioFormat getAudioFormat(){
float sampleRate = 16000.0F;
int sampleSizeBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;
return new AudioFormat(sampleRate, sampleSizeBits, channels, signed, bigEndian);
}
class IncomingSoundListener {
public void runListener(){
try{
System.out.println("Connecting to server:"+serverName+" Port:"+port);
client = new Socket(serverName,port);
System.out.println("Connected to: "+client.getRemoteSocketAddress());
System.out.println("Listening for incoming audio.");
DataLine.Info speakerInfo = new DataLine.Info(SourceDataLine.class,format);
SourceDataLine speaker = (SourceDataLine) AudioSystem.getLine(speakerInfo);
speaker.open(format);
speaker.start();
while(inVoice){
is = client.getInputStream();
byte[] data = IOUtils.toByteArray(is);
ByteArrayInputStream bais = new ByteArrayInputStream(data);
AudioInputStream ais = new AudioInputStream(bais,format,data.length);
int bytesRead = 0;
if((bytesRead = ais.read(data)) != -1){
System.out.println("Writing to audio output.");
speaker.write(data,0,bytesRead);
// bais.reset();
}
ais.close();
bais.close();
}
speaker.drain();
speaker.close();
System.out.println("Stopped listening to incoming audio.");
}catch(Exception e){
e.printStackTrace();
}
}
}
public static void main(String [] args) throws IOException{
new ClientStream();
}
}
\\服务器
import java.io.*;
import java.net.*;
import java.sound.sampled.*;
public class ServerStream {
private OutgoingSoudnListener osl = new OutgoingSoudnListener();
boolean outVoice = true;
AudioFormat format = getAudioFormat();
private ServerSocket serverSocket;
Socket server;
private AudioFormat getAudioFormat() {
float sampleRate = 16000.0F;
int sampleSizeBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;
return new AudioFormat(sampleRate, sampleSizeBits, channels, signed, bigEndian);
}
public ServerStream() throws IOException{
try{
System.out.println("Creating Socket...");
serverSocket = new ServerSocket(3000);
osl.runSender();
}catch(Exception e){
e.printStackTrace();
}
}
class OutgoingSoudnListener{
public void runSender(){
try{
server = serverSocket.accept();
System.out.println("Listening from mic.");
DataOutputStream out = new DataOutputStream(server.getOutputStream());
DataLine.Info micInfo = new DataLine.Info(TargetDataLine.class,format);
TargetDataLine mic = (TargetDataLine) AudioSystem.getLine(micInfo);
mic.open(format);
System.out.println("Mic open.");
byte tmpBuff[] = new byte[mic.getBufferSize()/5];
mic.start();
while(outVoice) {
System.out.println("Reading from mic.");
int count = mic.read(tmpBuff,0,tmpBuff.length);
if (count > 0){
System.out.println("Writing buffer to server.");
out.write(tmpBuff, 0, count);
}
}
mic.drain();
mic.close();
System.out.println("Stopped listening from mic.");
}catch(Exception e){
e.printStackTrace();
}
}
}
public static void main (String args[]) throws IOException{
new ServerStream();
}
}
客户端-服务器连接以及随后的Socket基于TCP协议模型。 正如您可以在他们的文档中确认的那样。
您寻求的是基于UDP的DatagramSocket ,您可能会丢失软件包,但这就是工作的方式。 这就是流视频的工作原理,您得到了一些,却失去了一些。
现在,您本身就提出了一个问题,使用TCP协议实现时遇到的问题之一就是TCP基于确认,以便保持通信的同步,如果您的服务器或客户端未确认,则您可能会遇到流向因此被卡住了。
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