[英]how can I expand the hit area of a specific UIButton in Swift?
在我的应用程序中,我有一个很小的UIButton
,所以我考虑增加它的点击区域。
我找到了一个扩展名:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
extension UIButton {
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
}
但是当我使用它时,我应用程序中的每个按钮都有较大的点击区域。 我想将其增加到仅一个specialButton
我该怎么做?
您可以在扩展程序中添加一个computed property
,如果要启用点击区域,可以在控制器中进行设置:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
extension UIButton {
var isIncreasedHitAreaEnabled: Bool {
get {
// default value is false, so you can easily handle from outside when to enable the increased hit area of your specific button
return false
}
set {
}
}
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
// only if it's true the hit area can be increased
if isIncreasedHitAreaEnabled {
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
return self
}
}
然后,如果要为特定按钮(例如,在viewDidLoad
)增加它,则在视图控制器中只需将isIncreasedHitAreaEnabled
设置为true
即可:
override func viewDidLoad() {
super.viewDidLoad()
specialButton.isIncreasedHitAreaEnabled = true
}
更新:
首先,您使用的方法无法正常工作。 而且,我对computed property
也不像我想的那样有效。 因此,即使该方法无法按预期工作,我也只想使用computed property
来更新我的方法。 因此,要从外部设置属性,可以使用关联对象 。 也可以看看这里 。 现在,通过此解决方案,可以从您的控制器处理Bool
属性isIncreasedHitAreaEnabled
:
fileprivate let minimumHitArea = CGSize(width: 100, height: 100)
private var xoAssociationKey: UInt8 = 0
extension UIButton {
var isIncreasedHitAreaEnabled: Bool {
get {
return (objc_getAssociatedObject(self, &xoAssociationKey) != nil)
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// if the button is hidden/disabled/transparent it can't be hit
if self.isHidden || !self.isUserInteractionEnabled || self.alpha < 0.01 { return nil }
if isIncreasedHitAreaEnabled {
// increase the hit frame to be at least as big as `minimumHitArea`
let buttonSize = self.bounds.size
let widthToAdd = max(minimumHitArea.width - buttonSize.width, 0)
let heightToAdd = max(minimumHitArea.height - buttonSize.height, 0)
let largerFrame = self.bounds.insetBy(dx: -widthToAdd / 2, dy: -heightToAdd / 2)
// perform hit test on larger frame
return (largerFrame.contains(point)) ? self : nil
}
return self
}
}
不要扩大打击范围; 缩小绘图区域。 使按钮成为UIButton的子类,并在该子类中实现rect
方法,方法如下:
class MyButton : UIButton {
override func contentRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: 30, dy: 30)
}
override func backgroundRect(forBounds bounds: CGRect) -> CGRect {
return bounds.insetBy(dx: 30, dy: 30)
}
}
现在,该按钮在其可见背景之外可以点击30点。
创建一个自定义UIButton类,并覆盖pointInside:(CGPoint)point方法,如下所示。 然后从viewController设置这些属性值。
#import <UIKit/UIKit.h>
@interface CustomButton : UIButton
@property (nonatomic) CGFloat leftArea;
@property (nonatomic) CGFloat rightArea;
@property (nonatomic) CGFloat topArea;
@property (nonatomic) CGFloat bottomArea;
@end
#import "CustomButton.h
@implementation CustomButton
-(BOOL) pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
CGRect newArea = CGRectMake(self.bounds.origin.x - _leftArea, self.bounds.origin.y - _topArea, self.bounds.size.width + _leftArea + _rightArea, self.bounds.size.height + _bottomArea + _topArea);
return CGRectContainsPoint(newArea, point);
}
@end
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