[英]I am making a game and this is my code, but I have issues Error Code #CS1955
[英]I have some issues with my code
这段代码来自我正在制作的游戏。 目的是收集火箭部件。 收集零件时,它们会在之后消失,但是当您尝试收集第二个零件时,它会将其添加到零件变量中。
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
public class Collection : MonoBehaviour {
private int Parts;
public Text CountPart;
private string Amount;
void Start ()
{
Parts = 0;
SetPartText();
}
// Update is called once per frame
void Update () {
if (Parts == 10)
{
Application.LoadLevel("DONE");
}
}
void OnMouseDown ()
{
gameObject.SetActive(false);
Parts = Parts + 1;
SetPartText();
}
void SetPartText ()
{
Amount = Parts.ToString () + "/10";
CountPart.text = "Rocket Parts Collected: " + Amount;
}
}
首先,你需要考虑这里的用例,你想收集火箭部件,然后隐藏/销毁它们,并在你的游戏对象中添加一个部件计数。
但是您当前的代码存在一个问题,即您停用当前收集零件的玩家,因此当您收集第一部分时,您将停用该玩家,这样您就无法收集其他项目。
解决方案是获取您收集的部分的引用,然后使其成为setActive(false)
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
public class Collection : MonoBehaviour {
private int Parts;
public Text CountPart;
private string Amount;
public GameObject collectedGameObject;
void Start ()
{
Parts = 0;
SetPartText();
}
// Update is called once per frame
void Update () {
if (Parts == 10)
{
Application.LoadLevel("DONE");
}
}
void OnMouseDown ()
{
//here you need to initialize the collectedGameObject who is collected. you can use Raycasts or Colliders to get the refrences.
collectedGameObject.SetActive(false);
Parts = Parts + 1;
SetPartText();
}
void SetPartText ()
{
Amount = Parts.ToString () + "/10";
CountPart.text = "Rocket Parts Collected: " + Amount;
}
}
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