[英]Delete a specific selected row in a table when deleting from a pop-up modal button using angular
[英]Angular2: Delete selected table row on clicking button in modal window
我试图在表格的任何行上单击“删除”按钮时实现模态,其中它弹出一个模态窗口,要求确认。
当我只执行不带模式的删除操作时,它似乎工作正常并且仅删除该特定行,但是在使用模式时,它仅删除第一行,而不删除所选行。
user.component.html
<h1>{{welcome}}</h1>
<table class="table table-bordered">
<tr>
<th>#</th>
<th>Game</th>
<th>Platform</th>
<th>Release</th>
<th>Actions</th>
</tr>
<tr *ngFor="let game of games | paginate: {itemsPerPage: 5, currentPage:page, id: '1'}; let i = index">
<td>{{i + 1}}</td>
<td>{{game.game}}</td>
<td>{{game.platform}}</td>
<td>{{game.release}}</td>
<td><button data-title="title" data-id="2" data-toggle="modal" data-target="#deleteModal" class="confirm-delete"> Delete</button>
</tr>
</table>
<pagination-controls (pageChange)="page = $event" id="1" maxSize="5" directionLinks="true" autoHide="true">
</pagination-controls>
<div class="modal fade" id="deleteModal" tabindex="-1" role="dialog" aria-labelledby="edit" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true"><span class="glyphicon glyphicon-remove" aria-hidden="true"></span></button>
<h4 class="modal-title custom_align" id="Heading">Delete this entry</h4>
</div>
<div class="modal-body">
<div class="alert alert-danger">Are you sure you want to delete this Record?</div>
</div>
<div class="modal-footer ">
<button type="button" class="btn btn-success danger" (click)="deleteGame(i)"><span class="glyphicon glyphicon-ok-sign"></span> Yes</button>
<button type="button" class="btn btn-default" data-dismiss="modal"><span class="glyphicon glyphicon-remove"></span> No</button>
</div>
</div>
<!-- /.modal-content -->
</div>
<!-- /.modal-dialog -->
user.component.ts
import { Component } from '@angular/core';
@Component({
moduleId: module.id,
selector: 'user',
templateUrl: 'user.component.html',
})
export class UserComponent {
welcome : string;
games : [{
game: string,
platform : string,
release : string
}];
constructor(){
this.welcome = "Display List using ngFor in Angular 2";
this.games = [{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "Deus Ex: Mankind Divided",
platform: " Xbox One, PS4, PC",
release : "August 23"
},
{
game : "Hue",
platform: " Xbox One, PS4, Vita, PC",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
},
{
game : "The Huntsman: Winter's Curse",
platform: "PS4",
release : "August 23"
}];
};
deleteGame(i){
this.games.splice(i,1);
}
};
您正在遍历表中的游戏数组,并在每次迭代中给出一个i。 我在ngFor中是已知的,但在循环之外却不是。 在模式中,您调用deleteGame(i),并且在循环外不知道i。
您可以使用变量“ selectedGame”,并在单击的行中引用该属性,如果按“取消”,则将其设置为null。 在deleteGame方法中,您现在可以从数组中删除对象,因为现在有对选定游戏对象的引用。
也许更好的方法是为模态制作一个单独的组件,并通过模态组件中的Input()传递游戏对象,并使用eventEmitter将对象发回到父组件中,您可以在父组件中调用deleteGame方法。发射器与游戏对象一起发射。
它可能看起来像:
<game-delete-modal [selectedGame]="selectedGame" (deleteGame)="deleteGame($event)"></game-delete-modal>
在模态组件中使用输入
@Input() selectedGame;
并输出
@Output() deleteGame = new EventEmitter<Game>();
模态中的delete方法发出deleteGame。
onDeleteGame() {
this.deleteGame.emit(this.selectedGame);
};
希望对您有帮助。
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