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反向ttk.Progressbar()

[英]Reverse ttk.Progressbar()

很好奇如何将ttk.Progressbar()填充到最大值(用户指定的任何数字),并以指定的增量逐步减小条形。 因此,请使用100%填充的条(例如,用户将100指定为最大值),并每15秒将其降低25%。 这是我所拥有的:

#import module for update frequency and gui. ttk for progressbar
import threading,ttk
from Tkinter import *

#establishs counter for testing purposes
counter = 0

#establish window
root = Tk()

def main():
    #user inputs health
    health = float(input("Enter health:"))

    #user inputs how much damage each bullet does
    dps = float(input("Enter Damage per shot:"))

    #user inputs the fire rate of the weapon
    spm = float(input("Enter Fire Rate:"))

    #from user inputs establish how many shots it takes to reduce health to or below zero

    if ((health / dps).is_integer()) is False: #checks if the stk value will be a float

        stk = int(health / dps) + 1 #since stk value is a float go up to next whole number. 33dps doesn't kill in 3 shots.

    else: #if stk value is an integer, establishes stk variable

        stk = health / dps

    delay_in_seconds = float(60 / spm)

    #establishes the time to kill in seconds, take one from stk to account for delay of gunfire
    ttki = ((stk - 1) * delay_in_seconds)

    # establish progressbar
    progre = ttk.Progressbar(root, orient='horizontal', maximum=health, mode='determinate')
    progre.pack(fill=X)

    # test on how to test for frequency of updating GUI once I figure out how in the heck to build it
    def DPS_Timer():
        global counter
        print counter
        if counter != (stk-1):
            counter += 1
            progre.step(float((health/stk)))
            root.after(int(ttki*1000/stk), DPS_Timer)
        else:
            progre.stop()

    # establish GUI Button
    B1 = Button(root, text='start', command=DPS_Timer).pack(fill=X)

    root.mainloop()

main()

所以基本上我想要这部分代码

# establish progressbar
progre = ttk.Progressbar(root, orient='horizontal', maximum=health, mode='determinate')
progre.pack(fill=X)

# test on how to test for frequency of updating GUI once I figure out how in the heck to build it
def DPS_Timer():
    global counter
    print counter
    if counter != (stk-1):
        counter += 1
        progre.step(float((health/stk)))
        root.after(int(ttki*1000/stk), DPS_Timer)
    else:
        progre.stop()

# establish GUI Button
B1 = Button(root, text='start', command=DPS_Timer).pack(fill=X)

这样说:“嘿ttk.Progressbar(),以100% /健康的最大值描述该条,我需要您以此速率在步长值处减小它。” 这也可能提供一些我没有提供的见解: http : //infohost.nmt.edu/tcc/help/pubs/tkinter/web/ttk-Progressbar.htmlhttps://docs.python.org/ 2 / library / ttk.html#index-0

原始代码已修改为基于GUI的代码,因此这是我的新代码,该代码存在一个问题,即在选择“开始”按钮之前,ttk.Progressbar()会初始化为已经缺少的块。 只是要指定,当选择开始按钮时,即使在删除第一个块之前,也需要延迟一段时间。

#import module for update frequency and gui. ttk for progressbar
import ttk
from Tkinter import *

#establish window
root = Tk()
E1 = Entry(root)
E2 = Entry(root)
E3 = Entry(root)
global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter

def captcha_health():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    try:
        health = float(E1.get())
    except ValueError:
        exit()
    Entry2()

def captcha_dps():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    try:
        dps = float(E2.get())
    except ValueError:
        exit()
    Entry3()

def captcha_spm():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    try:
        spm = float(E3.get())
    except ValueError:
        exit()
    estvar()

def Entry2():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    # user inputs how much damage each bullet does
    E2.grid(sticky='we')
    DB = Button(root, text='enter damage/shot', command=captcha_dps).grid()

def Entry3():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    # user inputs the fire rate of the weapon
    E3.grid(sticky='we')
    SB = Button(root, text='enter fire rate', command=captcha_spm).grid()

def estvar():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    # establishs counter for testing purposes
    counter = 0
    # from user inputs establish how many shots it takes to reduce health to or below zero
    if ((health / dps).is_integer()) is False:  # checks if the stk value will be a float
        stk = int(
        health / dps) + 1  # since stk value is a float go up to next whole number. 33dps doesn't kill in 3 shots.
    else:  # if stk value is an integer, establishes stk variable
        stk = health / dps

    delay_in_seconds = float(60 / spm)

    # establishes the time to kill in seconds, take one from stk to account for delay of gunfire
    ttki = ((stk - 1) * delay_in_seconds)
    guiest()

def DPS_Timer():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    counter += 1
    progre.step(-1*dps)
    if counter < stk:
        root.after(int(ttki*1000/stk), DPS_Timer)

def guiest():
    global health, dps, spm, ttki, stk, delay_in_seconds, progre, counter
    # establish GUI Button
    ttkLabel = Label(root, text='Time to kill: ' + str(ttki)).grid(sticky=W)
    stkLabel = Label(root, text='Shots to kill: ' + str(stk)).grid(sticky=W)
    hhLabel = Label(root, text='Health: ' + str(health)).grid(sticky=W)
    dpsLabel = Label(root, text='Damage/shot: ' + str(dps)).grid(sticky=W)
    spmLabel = Label(root, text='Fire rate: ' + str(spm)).grid(sticky=W)
    delayLabel = Label(root, text='Delay between shots: ' + str(delay_in_seconds)).grid(sticky=W)
    B1 = Button(root, text='start', command=DPS_Timer).grid(sticky='we')
    # establish progressbar
    progre = ttk.Progressbar(root, orient='horizontal', maximum=health, mode='determinate')
    progre.grid(sticky='we')
    progre.step(health-1)

#user inputs health
E1.grid(sticky='we')
HB = Button(root, text='enter health value', command=captcha_health).grid()

root.mainloop()

为了将健康指标设置为100%,我们可以使用

progre.step(health - 1)

就在 DPS_Timer()函数的上方 从那里开始,除了步长值外,您的功能大部分都是正确的。 我们希望该步骤为负值,因为我们正在减小运行状况栏的值。 同样,除非我们在某个时候使用.start(),否则.stop()是没有用的,因此我们可以完全删除该代码块。 一旦counter等于stk,就不会再调用root.after(),因此我们不需要else语句。 这就是给我们的:

def DPS_Timer():
    global counter
    print(counter)

    if counter < stk:
        counter += 1
        progre.step(-1*health/stk)
        root.after(int(ttki*1000/stk), DPS_Timer)

另外,您的progre.step()并不能真正消除dps造成的损害。 我们可以用

progre.step(health - 1)

def DPS_Timer():
    global counter
    print(counter)

    counter += 1
    progre.step(-1*dps)
    if counter < stk:
        root.after(int(ttki*100/stk), DPS_Timer)

(我移动了if语句,因此不叫DPS_Timer额外的时间)

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