[英]Python Wont go back to a previous loop (Zork)
我一直试图修复的代码是用python编写的zork程序,但是,当我尝试循环回到另一个代码时,它会退出而没有错误,进入默认的空闲状态。 请尝试我的代码,我确实需要此问题的帮助。 运行这些命令时会发生这种情况。 往北走往北打开窗户进入窗户往东移动地毯往上走。
无效的代码在地下入口部分。
#This sets the commands to be used
inv_command = ["inv", "inventory", "i"]
west = ["west", "w", "go west", "walk west"]
east = ["east", "e", "go east", "walk east"]
north = ["north", "n", "go north", "walk north"]
south = ["south", "s", "go south", "walk south"]
northeast = ["northeast", "ne", "go northeast", "walk northeast"]
northwest = ["northwest", "nw", "go northwest", "walk northwest"]
southeast = ["southeast", "se", "go southeast", "walk southeast"]
southwest = ["southwest", "sw", "go southwest", "walk southwest"]
up = ["up", "u", "go up", "go up stairs", "go up ladder", "up stairs", "up ladder"]
down = ["down", "d", "go down", "go down stairs", "go down ladder", "down stairs", "down ladder"]
take = ["take", "t"]
#This sets the objects
mailbox = 1
house_window = 0
house_bag = 0
knife = 0
lamp = 0
carpet = 0
rug = 0
light = 0
#This sets the inventory
class Item(object):
def __init__(self, name, attack, armour):
self.name = name
self.attack = attack
self.armour = armour
class Inventory(object):
def __init__(self):
self.items = {}
def add_item(self, item):
self.items[item.name] = item
def contain_item(self, item):
self.items["Leaflet"] = item
def print_items(self):
print('\t'.join(['Name', 'Atk', 'Arm']))
for item in self.items.values():
print('\t'.join([str(x) for x in [item.name, item.attack, item.armour]]))
inventory = Inventory()
#This is the spawn area
import string
loop = 1
while loop == 1:
inp = input("You wake up in a field surrounded by trees. The only pathway is going north \n>")
if inp in north:
loop = 2
elif inp in inv_command:
inventory.print_items()
else:
print("<You can't do that>")
#This is the front of the house
while loop == 2:
inp = input("You face the front of a house. The windows are boarded up and the door is closed. In front there is a mailbox, and pathways leading west and further north\n>")
if inp in south:
loop = 1
elif inp in inv_command:
inventory.print_items()
elif inp in north:
loop = 3
elif inp in west:
loop = 4
elif inp in "open door":
print("<The door is locked>")
elif inp in "open window":
print("<The windows can't be opened. They seem to be nailed shut>")
elif inp in "read leaflet":
if inventory.contain_item:
print("<Welcome to the text based adventure!>")
print("<When typing commands, please don't use capital letters.>")
print("<have fun!>")
else:
print("<You don't have a leaflet>")
elif inp in "open mailbox":
if mailbox == 1:
print("<The mailbox contains a leaflet>")
else:
print("<The mailbox is empty>")
elif inp in "take leaflet":
if mailbox == 1:
inventory.add_item(Item('Leaflet', 0, 0))
mailbox = 0
print("<You have taken the leaflet>")
else:
print("<There's no leaflet in the mailbox>")
else:
print("<You can't do that>")
#This is the back of the house
while loop == 3:
inp = input("You face the back of the house, which has nothing except one ajar window. There is another pathway heading east \n>")
if inp in inv_command:
inventory.print_items()
if inp in south:
loop = 2
if inp in "open window":
house_window = 1
print("<You opened the window enough for you to enter through>")
if inp in "enter window":
if house_window == 1:
loop = 5
else:
print("<The window isn't opened enough to fit through>")
else:
print("<You can't do that>")
#This is the kitchen
while loop == 5:
inp = input("You are inside the kitchen of the house. On the table there is a bag, there is a staircase leading up stairs and to the east there is a living room \n>")
if inp in inv_command:
inventory.print_items()
elif inp in "read manual":
if inventory.contain_item:
print("<Commands - inventory, take, open, attack>")
print("<Moving commands - go north, go south, go northeast, go northwest, go southeast, go southwest, up, down.>")
print("<Good luck!>")
elif inp in up:
loop = 9
elif inp in east:
loop = 8
elif inp in "exit window":
loop = 3
elif inp == "open bag":
print("<The bag contains a manual>")
elif inp == "take bag":
print("<You would much rather take what's inside the bag then the bag itself>")
elif inp == "take manual":
if house_bag == 0:
print("<You took the manual>")
house_bag = 1
inventory.add_item(Item('manual', 0, 0))
else:
print("<You have already taken the manual>")
else:
print("<You can't do that>")
#This is the living room
while loop == 8:
if rug == 0:
inp = input("You are in the living room and you see a rug on the floor.\n>" )
if rug == 1:
inp = input("You are in the living room and you can see a trap door.\n>")
if inp == "move rug":
rug = 1
print("<You have found a trap door to the basement>")
if inp in down:
loop = 11
if inp in inv_command:
inventory.print_items()
else:
print("<You can't do that>")
#This is the Attic of the house
while loop == 9:
if knife == 0:
if lamp == 0:
inp = input("You are in the attic, you can see a lamp and a knife. You see blood stains and stairs downwards \n>")
else:
inp = input("You are in the attic, you can see a knife. You see blood stains and stairs downwards \n>")
elif knife == 1:
if lamp == 0:
inp = input("You are in the attic, you can see a lamp. You see blood stains and stairs downwards \n>")
else:
inp = input("You are in the attic. You see blood stains and stairs downwards \n>")
if inp in inv_command:
inventory.print_items()
elif inp in down:
loop = 5
elif inp in "take knife":
if knife == 0:
print("You pulled the knife out from the wall and put it in your pocket")
print("<You have obtain a knife>")
knife = 1
inventory.add_item(Item('knife', 3, 0))
else:
print("<You have already taken the knife>")
elif inp in "take lamp":
if lamp == 0:
print("<You have taken the lamp>")
lamp = 1
inventory.add_item(Item('lamp', 0,0))
else:
print("<You have already taken the lamp>")
else:
print("<You can't do that>")
#This is the underground entrance
while loop == 11:
if lamp == 1:
if light == 0:
inp = input("It is dark, you can't see anything.\n>")
if inp in up:
loop = 8
if inp in inv_command:
inventory.print_items()
if inp == "turn on lamp" or "turn lamp on":
print("<You turned on the lamp>")
light = 1
if light == 1:
inp = input("You are below the living room, where you can see a entrance to a underground tunnel north of you.\n>")
if inp in up:
loop = 8
if inp in inv_command:
inventory.print_items()
if inp in north:
loop = 12
if lamp == 0:
inp = input("It is dark, you can't see anything you need to find a lamp.\n>")
if inp in up:
loop = 8
if inp in inv_command:
inventory.print_items()
else:
print("<You can't do that>")
#This is the west forest entrance
while loop == 4:
inp = input("You are now in a dense forest. There is a fork in the road going NorthWest and SouthWest \n>")
if inp in inv_command:
inventory.print_items()
elif inp in east:
loop = 2
elif inp in northwest:
loop = 6
elif inp in southwest:
loop = 7
else:
print("<You can't do that>")
您遇到的问题是,当客厅中有向下命令时,用于跟踪位置的loop
变量被设置为不受支持的值(10)。
#This is the living room
while loop == 8:
if rug == 0:
inp = input("You are in the living room and you see a rug on the floor.\n>" )
if rug == 1:
inp = input("You are in the living room and you can see a trap door.\n>")
if inp in down:
loop = 10
浏览您的代码很困难,但是我们可以while loop ==
搜索字符串while loop ==
以查看要处理的房间:
Line 50: while loop == 1:
Line 60: while loop == 2:
Line 97: while loop == 3:
Line 115: while loop == 5:
Line 144: while loop == 8:
Line 162: while loop == 9:
Line 196: while loop == 11:
Line 227: while loop == 4:
因此,如果loop
等于10,则所有while
语句都不为真,因此代码将完成运行。 在此类情况下,您可能希望在程序的末尾添加一行以打印游戏状态。
查看从196号线开始的代码,这是地下入口的正确位置,因此,如果将196号线更改为while loop == 10:
那应该可以解决当前的问题。
但是,从长远来看,如果您重组和重构代码,它将对您有帮助。 或者考虑使用更合适的平台,例如Inform或TADS 。
编辑:为解决上述问题而进行的更改之后,从地下室向北走仍然存在问题。 loop
设置为12
,但是没有定义空间。 要检查所有这些房间转换和事件,可以搜索loop =
:
Line 49: loop = 1
Line 50: while loop == 1:
Line 53: loop = 2
Line 60: while loop == 2:
Line 63: loop = 1
Line 67: loop = 3
Line 69: loop = 4
Line 97: while loop == 3:
Line 102: loop = 2
Line 108: loop = 5
Line 115: while loop == 5:
Line 125: loop = 9
Line 127: loop = 8
Line 129: loop = 3
Line 144: while loop == 8:
Line 153: loop = 11
Line 160: while loop == 9:
Line 174: loop = 5
Line 194: while loop == 11:
Line 199: loop = 8
Line 208: loop = 8
Line 212: loop = 12
Line 216: loop = 8
Line 225: while loop == 4:
Line 230: loop = 2
Line 232: loop = 6
Line 234: loop = 7
您在这里遇到的问题是,您试图将数据结构(位置连接在一起的方式)表示为程序结构(一堆while
循环),但效果并不理想。
该程序中应该只存在一个循环,这是一个非常简单的循环-我将用伪代码表示它:
while the game is still running:
get a command
perform that command
游戏状态的属性-包括玩家所在的位置-应该存储为变量; 有关这些位置的信息应存储为对象。 (例如:考虑拥有一个Room
对象,每个位置都有一个实例,以及诸如其描述和内容之类的标准属性。)这将使您以更明智,更不重复的方式来构造程序。
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