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NAudio-实时拆分和合并波形

[英]NAudio - wave split and combine wave in realtime

我正在使用多输入声卡,我想实现多个输入的现场混音。 所有输入都是立体声的,因此我需要首先将它们拆分,混合选择的通道并将其作为单声道流提供。

目标将是这样的混合Channel1 [left] + Channel3 [right] + Channel4 [right]->单流。

我已经实现了这样的流程链:

1) WaveIn- >为每个通道创建BufferedWaveProvider- >使用wavein.DataAvailable + = {buffwavprovider [channel] .AddSamples(...) ...向每个BufferedWaveProvider添加样本(仅是当前通道的样本一个包含多个BufferdWaveProvider的漂亮列表。 此处的分割音频部分已正确实现。

2)选择多个BufferedWaveProviders并将它们提供给MixingWaveProvider32 然后创建一个WaveStream(使用WaveMixerStream32和IWaveProvider )。

3)MultiChannelToMonoStream接收该WaveStream并生成混音。 这也有效。

但是结果是,音频被切碎了。 就像缓冲区有些麻烦...。

这是解决此问题的正确方法,还是周围有更好的解决方案?

编辑-添加代码:

public class AudioSplitter
   {
      public List<NamedBufferedWaveProvider> WaveProviders { private set; get; }
      public string Name { private set; get; }
      private WaveIn _wavIn;
      private int bytes_per_sample = 4;

      /// <summary>
      /// Splits up one WaveIn into one BufferedWaveProvider for each channel
      /// </summary>
      /// <param name="wavein"></param>
      /// <returns></returns>
      public AudioSplitter(WaveIn wavein, string name)
      {
         if (wavein.WaveFormat.Encoding != WaveFormatEncoding.IeeeFloat)
            throw new Exception("Format must be IEEE float");


         WaveProviders = new List<NamedBufferedWaveProvider>(wavein.WaveFormat.Channels);

         Name = name;
         _wavIn = wavein;
         _wavIn.StartRecording();
         var outFormat = NAudio.Wave.WaveFormat.CreateIeeeFloatWaveFormat(wavein.WaveFormat.SampleRate, 1);

         for (int i = 0; i < wavein.WaveFormat.Channels; i++)
         {
            WaveProviders.Add(new NamedBufferedWaveProvider(outFormat) { DiscardOnBufferOverflow = true, Name = Name + "_" + i });
         }

         bytes_per_sample = _wavIn.WaveFormat.BitsPerSample / 8;
         wavein.DataAvailable += Wavein_DataAvailable;
      }


      /// <summary>
      /// add samples for each channel to bufferedwaveprovider
      /// </summary>
      /// <param name="sender"></param>
      /// <param name="e"></param>
      private void Wavein_DataAvailable(object sender, WaveInEventArgs e)
      {
         int channel = 0;
         byte[] buffer = e.Buffer;
         for (int i = 0; i < e.BytesRecorded - bytes_per_sample; i = i + bytes_per_sample)
         {
            byte[] channel_buffer = new byte[bytes_per_sample];

            for (int j = 0; j < bytes_per_sample; j++)
            {
               channel_buffer[j] = buffer[i + j];
            }

            WaveProviders[channel].AddSamples(channel_buffer, 0, channel_buffer.Length);

            channel++;

            if (channel >= _wavIn.WaveFormat.Channels)
               channel = 0;

         }

      }
   }

为每个通道使用Audiosplitter会提供一个缓冲波提供者列表(单32位浮点数)。

 var mix = new MixingWaveProvider32(_waveProviders);
 var wps = new WaveProviderToWaveStream(mix);
 MultiChannelToMonoStream mms = new MultiChannelToMonoStream(wps);

 new Thread(() =>
  {
     byte[] buffer = new byte[4096];

     while (mms.Read(buffer, 0, buffer.Length) > 0 && isrunning)
     {


        using (FileStream fs = new FileStream("C:\\temp\\audio\\mono_32.wav", FileMode.Append, FileAccess.Write))
        {
           fs.Write(buffer, 0, buffer.Length);
        }

     }
  }).Start();

还有一些空间需要优化,但是基本上可以完成工作:

  private void Wavein_DataAvailable(object sender, WaveInEventArgs e)
      {
         int channel = 0;
         byte[] buffer = e.Buffer;

         List<List<byte>> channelbuffers = new List<List<byte>>();
         for (int c = 0; c < _wavIn.WaveFormat.Channels; c++)
         {
            channelbuffers.Add(new List<byte>());
         }

         for (int i = 0; i < e.BytesRecorded; i++)
         {
            var byteList = channelbuffers[channel];

            byteList.Add(buffer[i]);

            if (i % bytes_per_sample == bytes_per_sample - 1)
               channel++;

            if (channel >= _wavIn.WaveFormat.Channels)
               channel = 0;
         }

         for (int j = 0; j < channelbuffers.Count; j++)
         {
            WaveProviders[j].AddSamples(channelbuffers[j].ToArray(), 0, channelbuffers[j].Count());
         }

      }

我们需要为每个通道提供一个WaveProvider(WaveProviders [j])。

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