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在iOS音乐中播放完音乐后播放音乐时播放下一首歌

[英]play next song when music when music is finished in iOS swift

我试图建立一个音乐应用程序。 音乐播放得很好,但是音乐播放完后就不会播放下一首歌。 我正在寻找这个解决方案。 当我尝试一些解决方案是给我错误。

由于未捕获的异常'NSInvalidArgumentException'而终止应用程序,原因:'-[Shironamhin.MusicPlayer playerDidFinishPlaying:]:无法识别的选择器已发送到实例0x17003d960

我正在尝试这种方式

class MusicPlayer: NSObject {

    static let player = MusicPlayer()

    //this is global variable
    var player : AVPlayer?
    var playerItem:AVPlayerItem?

    func initPlayer(){
        do {
            try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
            try AVAudioSession.sharedInstance().overrideOutputAudioPort(AVAudioSessionPortOverride.speaker)
            print("AVAudioSession Category Playback OK")
            do {
                try AVAudioSession.sharedInstance().setActive(true)

                print("AVAudioSession is Active")

            } catch let error as NSError {
                print(error.localizedDescription)
            }
        } catch let error as NSError {
            print(error.localizedDescription)
        }
}
    func playMusic(_ musicUrl: String?) {
        if let mm = musicUrl {
            var url: URL!
            url = URL(string: mm)
            playerItem = AVPlayerItem(url: url)
            player = AVPlayer(playerItem: playerItem)
            player?.volume = 1.0
            player?.rate = 1.0
            player?.play()
            NotificationCenter.default.addObserver(self, selector: Selector(("playerDidFinishPlaying:")), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerItem)


        }

        func playerDidFinishPlaying(note: NSNotification) {

            print("call")

        }
    }




}

另外,我如何实现这个playerDidFinishPlaying?

从Swift 3开始,您必须这样声明Selectors#selector(playerDidFinishPlaying(email:)) ,从Swift 4开始,您必须将@objc属性添加到函数中:

@objc func audioDidFinishPlaying(note: NSNotification) {
    print("call")
}

顺便说一句, AVAudioPlayerDelegate有一个不错的功能: optional func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) ,使用起来可能会更容易。 :)

我同意@ user6603599,这就是我使用的。

func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
    print("\naudioPlayerDidFinishPlaying")
}

确保为您的MusicPlayer类设置如下:

class MusicPlayer:AVAudioPlayerDelegate {

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