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如何使用Swift从UIBezierPath创建虚线SKShapeNode?

[英]How Can I Create a Dashed Line SKShapeNode from a UIBezierPath, Using Swift?

我发现的所有解释似乎都说相同的话。 我不知道为什么这不起作用。

var linePath = UIBezierPath()
linePath.move(to: CGPoint(x: 50, y: 50))
linePath.addLine(to: CGPoint(x: 100, y: 100))

var pattern : [CGFloat] = [10.0, 10.0]
linePath.setLineDash(pattern, count: pattern.count, phase: 0)
linePath.lineWidth = 10
linePath.lineCapStyle = .round

let shape = SKShapeNode()
shape.path = linePath.cgPath
shape.strokeColor = UIColor.white

self.addChild(shape)

这段代码成功绘制了一条线,但是shape不继承linePath的虚线属性,包括宽度。 有任何想法吗?

let linePath = UIBezierPath()
linePath.move(to: CGPoint(x: 50, y: 50))
linePath.addLine(to: CGPoint(x: 100, y: 100))

var pattern: [CGFloat] = [10.0, 10.0]
let dashed = CGPathCreateCopyByDashingPath (linePath.CGPath, nil, 0, pattern, 2)

var shape = SKShapeNode(path: dashed)
shape.strokeColor = UIColor.white

self.addChild(shape)

注意:在Swift 3中, CGPathCreateCopyByDashingPath已由path.copy(dashingWithPhase:lengths:)取代。

例如

let dashed = SKShapeNode(path: linePath.cgPath.copy(dashingWithPhase: 2, lengths: pattern))

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