繁体   English   中英

按下按钮时更改锚点/约束

[英]Change anchors/Constraints when a button is pressed

我在UIViewController中添加了一个子视图。 该子视图(称为PlayerView)应具有两种状态。 一种是折叠状态,其高度仅为56。其展开状态的高度为385。当子视图从折叠状态变为展开状态时,我希望PlayerView中的子视图改变形状和位置。

将PlayerView添加到UIViewController(MasterViewController)时,它使用layoutSubviews()如下:

override func layoutSubviews() {
    super.layoutSubviews()

    backgroundColor = UIColor(red: 24/255, green: 24/255, blue: 24/255, alpha: 1)

    roundCorners([.topLeft, .topRight], radius: 10)


    addSubview(albumImage)
    addSubview(songTitleLabel)
    addSubview(songArtistLabel)
    addSubview(playPauseButton)

    _ = albumImage.anchor(nil, left: leftAnchor, bottom: nil, right: nil, topConstant: 0, leftConstant: 20, bottomConstant: 0, rightConstant: 0, widthConstant: 40, heightConstant: 40)
    albumImage.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true
    _ = playPauseButton.anchor(nil, left: nil, bottom: nil, right: rightAnchor, topConstant: 0, leftConstant: 0, bottomConstant: 0, rightConstant: 30, widthConstant: 22, heightConstant: 22)
    _ = songTitleLabel.anchor(albumImage.topAnchor, left: albumImage.rightAnchor, bottom: nil, right: playPauseButton.leftAnchor, topConstant: 0, leftConstant: 8, bottomConstant: 0, rightConstant: 8, widthConstant: songTitleLabel.frame.width, heightConstant: songTitleLabel.frame.height)
    _ = songArtistLabel.anchor(songTitleLabel.bottomAnchor, left: songTitleLabel.leftAnchor, bottom: nil, right: playPauseButton.leftAnchor, topConstant: 2, leftConstant: 8, bottomConstant: 0, rightConstant: 8, widthConstant: songArtistLabel.frame.width, heightConstant: songArtistLabel.frame.height)
    playPauseButton.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true

}

当按下折叠视图时,它应该展开。 这是我要做的事情(这在我的MasterViewController内部):

let pv = PlayerView()

func expandPlayerView() {
    UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {

        self.view.layoutIfNeeded()
        self.pv.frame = CGRect(x: 0, y: CGFloat((self.view.frame.maxY) - 352), width: 375, height: 350)
        self.pv.changePlayerView()

        self.view.layoutSubviews()
    }) { (true) in

    }
}

changePlayerView()函数的定义如下:

func changePlayerView() {
    subviews.forEach({$0.removeFromSuperview()})
    addSubview(playPauseButton)
    playPauseButton.removeConstraints(playPauseButton.constraints)        

    _ = playPauseButton.anchor(nil, left: nil, bottom: bottomAnchor, right: nil, topConstant: 0, leftConstant: 0, bottomConstant: 0, rightConstant: 0, widthConstant: 22, heightConstant: 22)
    playPauseButton.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true        
}

执行完所有这些代码后,将发生以下情况:1. playerView扩展为385 fine 2.从playerView中删除了所有其他子视图3.播放暂停按钮几乎占据了整个PlayerView子视图,并且不符合其宽度和高度限制为22

我需要怎么做才能使playPauseButton符合其所有约束?

编辑:

.anchor函数在UIView的扩展中定义,如下所示:

func anchor(_ top: NSLayoutYAxisAnchor? = nil, left: NSLayoutXAxisAnchor? = nil, bottom: NSLayoutYAxisAnchor? = nil, right: NSLayoutXAxisAnchor? = nil, topConstant: CGFloat = 0, leftConstant: CGFloat = 0, bottomConstant: CGFloat = 0, rightConstant: CGFloat = 0, widthConstant: CGFloat = 0, heightConstant: CGFloat = 0) -> [NSLayoutConstraint] {
    translatesAutoresizingMaskIntoConstraints = false

    var anchors = [NSLayoutConstraint]()

    if let top = top{
        anchors.append(topAnchor.constraint(equalTo: top, constant: topConstant))
    }
    if let left = left{
        anchors.append(leftAnchor.constraint(equalTo: left, constant: leftConstant))
    }
    if let bottom = bottom{
        anchors.append(bottomAnchor.constraint(equalTo: bottom, constant: -bottomConstant))
    }
    if let right = right{
        anchors.append(rightAnchor.constraint(equalTo: right, constant: -rightConstant))
    }
    if widthConstant > 0{
        anchors.append(widthAnchor.constraint(equalToConstant: widthConstant))
    }
    if heightConstant > 0{
        anchors.append(heightAnchor.constraint(equalToConstant: heightConstant))
    }
    anchors.forEach({$0.isActive = true})
    return anchors
}

我无法说出代码中发生了什么,但是您尝试更改约束的方式与我完全不同。 这是我倾向于更改约束的方法:

  • 声明所有一致约束或全局约束-那些不会“像往常一样”更改的约束,设置isActive = true 无需重新编写东西。

  • 明确设置那些可以更改的约束,可以一次变化,也可以数组变化,具体取决于您的需求。

  • 切勿使用removeConstraints (尽管这可能更多是个人规则,但我从未找到使用它的好用例。)而是为数组设置isActive或使用NSLayoutConstraint.deactivateNSLayoutConstraint.activate

  • 除非有特殊需要, 否则不要删除子视图! 混乱的视图层次结构最终可能会导致约束丢失或不完整。 而是使用isHidden = true

我认为这是我最后一个要点,这是造成您结果的原因。

这是设置两个约束数组的示例,一个约束用于纵向,一个约束用于横向。 假设我有两种观点,我希望它们在肖像中彼此重叠,但在景观中彼此相邻。

在我的视图控制器中,我有两个视图:

var p = [NSLayoutConstraint]()
var l = [NSLayoutConstraint]()
var initialOrientation = true
var isInPortrait = false

var greenView = UIView()
var redView = UIView()

override func viewDidLoad() {
    super.viewDidLoad()
    view.translatesAutoresizingMaskIntoConstraints = false
    greenView.translatesAutoresizingMaskIntoConstraints = false
    redView.translatesAutoresizingMaskIntoConstraints = false

    greenView.backgroundColor = UIColor.green
    redView.backgroundColor = UIColor.red

    view.addSubview(greenView)
    view.addSubview(redView)

    setupConstraints()

}

override func viewWillLayoutSubviews() {
    super.viewDidLayoutSubviews()
    if initialOrientation {
        initialOrientation = false
        if view.frame.width > view.frame.height {
            isInPortrait = false
        } else {
            isInPortrait = true
        }
        view.setOrientation(p, l)
    } else {
        if view.orientationHasChanged(&isInPortrait) {
            view.setOrientation(p, l)
        }
    }
}

我创建两个扩展。 这是视图控制器扩展:

extension ViewController {
    func setupConstraints() {

        // create generic layout guides

        let layoutGuideTop = UILayoutGuide()
        view.addLayoutGuide(layoutGuideTop)

        let layoutGuideBottom = UILayoutGuide()
        view.addLayoutGuide(layoutGuideBottom)

        let margins = view.layoutMarginsGuide
        view.addLayoutGuide(margins)

        if #available(iOS 11, *) {
            let guide = view.safeAreaLayoutGuide
            layoutGuideTop.topAnchor.constraintEqualToSystemSpacingBelow(guide.topAnchor, multiplier: 1.0).isActive = true
            layoutGuideBottom.bottomAnchor.constraintEqualToSystemSpacingBelow(guide.bottomAnchor, multiplier: 1.0).isActive = true
        } else {
            layoutGuideTop.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor).isActive = true
            layoutGuideBottom.bottomAnchor.constraint(equalTo: bottomLayoutGuide.topAnchor).isActive = true
        }

        p.append(greenView.topAnchor.constraint(equalTo: layoutGuideTop.topAnchor))
        p.append(greenView.leadingAnchor.constraint(equalTo: margins.leadingAnchor))
        p.append(greenView.trailingAnchor.constraint(equalTo: margins.trailingAnchor))
        p.append(greenView.heightAnchor.constraint(equalTo: redView.heightAnchor))

        p.append(redView.topAnchor.constraint(equalTo: greenView.bottomAnchor))
        p.append(redView.leadingAnchor.constraint(equalTo: margins.leadingAnchor))
        p.append(redView.trailingAnchor.constraint(equalTo: margins.trailingAnchor))
        p.append(redView.bottomAnchor.constraint(equalTo: layoutGuideBottom.bottomAnchor))

        l.append(greenView.topAnchor.constraint(equalTo: layoutGuideTop.topAnchor))
        l.append(greenView.leadingAnchor.constraint(equalTo: margins.leadingAnchor))
        l.append(greenView.widthAnchor.constraint(equalTo: redView.widthAnchor))
        l.append(greenView.bottomAnchor.constraint(equalTo: layoutGuideBottom.bottomAnchor))

        l.append(redView.topAnchor.constraint(equalTo: layoutGuideTop.topAnchor))
        l.append(redView.leadingAnchor.constraint(equalTo: greenView.trailingAnchor))
        l.append(redView.bottomAnchor.constraint(equalTo: layoutGuideBottom.bottomAnchor))
        l.append(redView.trailingAnchor.constraint(equalTo:margins.trailingAnchor))
    }
}

真正的魔力在于UIView扩展,其中我激活/停用了两个数组:

extension UIView {
    public func orientationHasChanged(_ isInPortrait:inout Bool) -> Bool {
        if self.frame.width > self.frame.height {
            if isInPortrait {
                isInPortrait = false
                return true
            }
        } else {
            if !isInPortrait {
                isInPortrait = true
                return true
            }
        }
        return false
    }
    public func setOrientation(_ p:[NSLayoutConstraint], _ l:[NSLayoutConstraint]) {
        NSLayoutConstraint.deactivate(l)
        NSLayoutConstraint.deactivate(p)
        if self.bounds.width > self.bounds.height {
            NSLayoutConstraint.activate(l)
        } else {
            NSLayoutConstraint.activate(p)
        }
    }
}

我更改约束的另一种方法是直接声明某些内容并更改乘数,常数或优先级。 主要技巧是记住您需要单独设置isActive标志。 (不要问我为什么。它在Xcode中输入不正确,我敢打赌Apple称其为“行为”。)

var myButtonWidth = myButton.widthAnchor.constraint(equalToConstant: 100)
myButtonWidth.isActive = true

而要更改的是,只需对其进行编码:

func changeMyButton() {
    myButtonWidth.constant = 200
}

希望其中一些帮助。

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM