[英]Java Server, html client, unable to send messages to server
我的项目有点问题。 我有一个用 Java 编写的服务器和一些用 html/js 编写的客户端。 连接以某种方式工作,但是一旦我想从客户端向服务器发送消息,它就会返回一个错误:“未捕获的 InvalidStateError:无法在 'WebSocket' 上执行 'send':仍处于连接状态”
希望你们中的一些很棒的人可以查看我的代码并帮助我:)
服务器代码:
服务器端.java
public class Server {
static ArrayList<Clients> clientsArrayList = new ArrayList<>();
private static int clientCount = 1;
private static int port;
private static ServerSocket ss;
private Socket socket;
private Clients clienthandler;
static boolean isRunning = true;
public Server(int port) throws IOException {
this.port = port;
setSs(new ServerSocket(port));
}
public void run() throws IOException {
while (isRunning) {
log("Listening on " + port + "...");
socket = getSs().accept();
log("Receiving client... " + socket);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream());
String s;
while ((s = in.readLine()) != null) {
log(s);
if (s.isEmpty()) {
break;
}
}
log("Creating a new handler for this client...");
clienthandler = new Clients(socket, "Client " + clientCount, in, out);
Thread t = new Thread(clienthandler);
clientsArrayList.add(clienthandler);
log("Added to client list");
t.start();
clientCount++;
GUI.texttoclientlog();
}
}
public static ServerSocket getSs() {
return ss;
}
public static void setSs(ServerSocket ss) {
Server.ss = ss;
}
public void log(String logtext) {
System.out.println(logtext);
GUI.texttolog(logtext);
}
}
客户端.java
public class Clients implements Runnable {
private String name;
final BufferedReader in;
final PrintWriter out;
Socket socket;
boolean isloggedin;
public Clients(Socket socket, String name, BufferedReader in, PrintWriter out) {
this.out = out;
this.in = in;
this.name = name;
this.socket = socket;
this.isloggedin = true;
}
@Override
public void run() {
String received;
while (true) {
try {
// receive the string
received = in.readLine();
System.out.println(received);
GUI.messagehandler(this.getName() + ": " + received);
if (received.equals("logout")) {
this.isloggedin = false;
this.socket.close();
break;
}
this.in.close();
this.out.close();
this.out.flush();
this.out.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public String getName() {
return name;
}
}
和 JS 客户端代码:
<script>
var connection;
connection = new WebSocket("ws://localhost:6788/");
console.log("connection established");
connection.onmessage = function (e) { console.log(e.data); };
connection.onopen = () => conn.send("Connection established");
connection.onerror = function (error) {
console.log("WebSocket Error" + error);
};
function Send() {
if (connection.readyState === 1) {
connection.send("test");
}
console.log("error sending");
}
</script>
WebSocket 会话是通过握手建立的。 握手完成并且连接升级后,服务器和客户端可以发送消息。 这是 Java 中的示例 WebSocket 服务器。
将客户端运行方法更新为
public void run() {
int len = 0;
byte[] b = new byte[80];
while(true){
try {
len = in.read(b);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(len!=-1){
byte rLength = 0;
int rMaskIndex = 2;
int rDataStart = 0;
//b[0] is always text in my case so no need to check;
byte data = b[1];
byte op = (byte) 127;
rLength = (byte) (data & op);
if(rLength==(byte)126) rMaskIndex=4;
if(rLength==(byte)127) rMaskIndex=10;
byte[] masks = new byte[4];
int j=0;
int i=0;
for(i=rMaskIndex;i<(rMaskIndex+4);i++){
masks[j] = b[i];
j++;
}
rDataStart = rMaskIndex + 4;
int messLen = len - rDataStart;
byte[] message = new byte[messLen];
for(i=rDataStart, j=0; i<len; i++, j++){
message[j] = (byte) (b[i] ^ masks[j % 4]);
}
System.out.println(new String(message));
b = new byte[80];
}
}
}
基于这个SO 答案
在我看来,您可以利用 Spring WebSocket 支持,而不是自己编写。 我创建了一个也使用 ProtoBuf 的,或者您可以在此处查看 Spring WebSocket 入门指南
那是更新的代码。 它从 html 客户端接收字节。 但我不知道如何解码它们:)
服务器端.java
public class Server {
static ArrayList<Clients> clientsArrayList = new ArrayList<>();
private static int clientCount = 1;
private static int port;
private static ServerSocket ss;
private Socket socket;
private Clients clienthandler;
static boolean isRunning = true;
private InputStream in;
private OutputStream out;
public Server(int port) throws IOException {
Server.port = port;
setSs(new ServerSocket(port));
}
public void run() throws IOException, NoSuchAlgorithmException {
while (isRunning) {
log("Listening on " + port + "...");
socket = getSs().accept();
log("Receiving client... " + socket);
in = socket.getInputStream();
out = socket.getOutputStream();
@SuppressWarnings("resource")
String data = new Scanner(in, "UTF-8").useDelimiter("\\r\\n\\r\\n").next();
Matcher get = Pattern.compile("^GET").matcher(data);
if (get.find()) {
Matcher match = Pattern.compile("Sec-WebSocket-Key: (.*)").matcher(data);
match.find();
byte[] response = ("HTTP/1.1 101 Switching Protocols\r\n" + "Connection: Upgrade\r\n"
+ "Upgrade: websocket\r\n" + "Sec-WebSocket-Accept: "
+ DatatypeConverter.printBase64Binary(MessageDigest.getInstance("SHA-1")
.digest((match.group(1) + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11").getBytes("UTF-8")))
+ "\r\n\r\n").getBytes("UTF-8");
out.write(response, 0, response.length);
log("Creating a new handler for this client...");
clienthandler = new Clients(socket, "Client " + clientCount, in, out);
Thread t = new Thread(clienthandler);
clientsArrayList.add(clienthandler);
log("Added to client list");
t.start();
clientCount++;
GUI.texttoclientlog();
} else {
log("Handshake failed");
}
}
}
public static ServerSocket getSs() {
return ss;
}
public static void setSs(ServerSocket ss) {
Server.ss = ss;
}
public void log(String logtext) {
System.out.println(logtext);
GUI.texttolog(logtext);
}
}
客户端.java
public class Clients implements Runnable {
private String name;
final InputStream in;
final OutputStream out;
Socket socket;
boolean isloggedin;
public Clients(Socket socket, String name, InputStream in, OutputStream out) {
this.out = out;
this.in = in;
this.name = name;
this.socket = socket;
this.isloggedin = true;
}
@Override
public void run() {
int received;
while (true) {
try {
received = in.read();
//how to decode??
System.out.println(received);
GUI.messagehandler(this.getName() + ": " + received);
} catch (IOException e) {
e.printStackTrace();
}
}
}
public String getName() {
return name;
}
}
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