[英]How to reduce consumption of CPU in audio recording program (c++)
在互联网的帮助下,我编写了程序,可在麦克风运行时始终捕获其声音。 一切正常,但是我需要减少CPU的电量,因为现在大约30-35%。
int SoundCapture()
{
const int NUMPTS = 8000 * 1; // Sample rate * seconds
int sampleRate = 8000;
short int waveIn[NUMPTS]; // 'short int' is a 16-bit type; I request 16-bit samples below
// for 8-bit capture, you'd use 'unsigned char' or 'BYTE' 8-bit types
HWAVEIN hWaveIn;
WAVEFORMATEX waveform;
WAVEHDR waveHeader;
waveform.wFormatTag = WAVE_FORMAT_PCM; // simple, uncompressed format
waveform.nChannels = 1; // 1=mono, 2=stereo
waveform.nSamplesPerSec = 8000;
waveform.nAvgBytesPerSec = 8000; // = nSamplesPerSec * n.Channels * wBitsPerSample/8
waveform.nBlockAlign = 1; // = n.Channels * wBitsPerSample/8
waveform.wBitsPerSample = 8; // 16 for high quality, 8 for telephone-grade
waveform.cbSize = 0;
MMRESULT result = waveInOpen(&hWaveIn, WAVE_MAPPER, &waveform, 0, 0, WAVE_FORMAT_DIRECT);
if (result)
{
std::cout << "Something wrong with WaveOpen";
std::cin.ignore(2);
return 0;
}
// Set up and prepare header for input
waveHeader.lpData = (LPSTR)waveIn; //pointer to waveform buffer
waveHeader.dwBufferLength = NUMPTS;
waveHeader.dwBytesRecorded = 0;
waveHeader.dwUser = 0L;
waveHeader.dwFlags = 0L;
waveHeader.dwLoops = 0L;
waveInPrepareHeader(hWaveIn, &waveHeader, sizeof(WAVEHDR));
// Insert a wave input buffer
result = waveInAddBuffer(hWaveIn, &waveHeader, sizeof(WAVEHDR));
if (result)
{
std::cout << "Something wrong with waveInAddBuffer";
std::cin.ignore(2);
return 0;
}
// Commence sampling input
time_t t = time(0); // get time now
result = waveInStart(hWaveIn);
if (result)
{
std::cout << "Something wrong with WaveStart";
std::cin.ignore(2);
return 0;
}
// Wait until finished recording
do {} while (waveInUnprepareHeader(hWaveIn, &waveHeader, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
SaveWavFile(&waveHeader, t);
waveInClose(hWaveIn);
}
这是产生电荷的全部功能。 我该如何减少呢? 也许我不能? 使用WindowsAPI以外的其他捕获方法?
我试图降低每秒采样数,但这并没有太大帮助。 我想这与缓冲区有关,但需要任何提示。
干杯
正如我们已经评论过的,cpu消耗是由于do-while循环中的主动等待。 我建议在Windows中使用Event对象 。 但是,作为即时解决方案,我建议您睡眠几毫秒(进行相关计算以确切地知道什么是最理想的时间,如@MSalters在其评论中所述)。
基于“ 如何使Win 32上的C ++程序进入睡眠状态”? 一个可能的解决方案是:
#include <windows.h>
//....
do {
Sleep(X);
}
while (waveInUnprepareHeader(hWaveIn, &waveHeader, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
//....
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