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[英]Pushing to new ViewController from collectionView Cell didSelectItemAt programmatically - swift
[英]Push viewController from CollectionView cell programmatically not working - swift
我是一个新的iOS编程。 现在我通过不使用storyboard
创建一个示例应用程序,我为主类实现了UICollectionView
,滚动方向是垂直的。 一个特定的单元格我为水平方向添加了另一个UICollectionView
。 问题是水平滚动方向的cell
没有推到另一个点击它的视图控制器上。
这是我在AppDelegate
设置的rootViewController
window = UIWindow(frame: UIScreen.main.bounds)
window?.makeKeyAndVisible()
let navigation = UINavigationController(rootViewController: CategoryController())
window?.rootViewController = navigation
这是我实现tableView
CategoryController
tableView.register(TableCell.self, forCellReuseIdentifier: cellId)
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 5
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath)
return cell
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 120
}
对于tableView
,当我想要导航到特定控制器时,我点击特定单元格工作正常
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print(indexPath.item)
let view = DetailEachCellController()
navigationController?.pushViewController(view, animated: true)
}
问题是在DetailEachCellController
我使用UICollectionView
列出一些数据,当我点击特定单元格时没有导航到新控制器
这里DetailEachCellController
为UIViewController
var collectionDetailView: UICollectionView!
collectionDetailView.register(DetailContactCell.self, forCellWithReuseIdentifier: cellIdContact)
collectionDetailView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: cellIdContent)
func setupCollectionView() {
collectionDetailView.topAnchor.constraint(equalTo: detailContent.topAnchor).isActive = true
collectionDetailView.widthAnchor.constraint(equalTo: detailContent.widthAnchor).isActive = true
collectionDetailView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
collectionDetailView.backgroundColor = .white
}
func callAction() {
print("pushing view")
let view = UIViewController()
self.navigationController?.pushViewController(view, animated: true)
}
这里是UICollectionViewFlowLayout
的委托
extension DetailEachCellController : UICollectionViewDelegateFlowLayout, UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 2
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if indexPath.item == 0 {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdContact, for: indexPath)
return cell
}
else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdContent, for: indexPath)
cell.backgroundColor = .blue
return cell
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
if indexPath.item == 1 {
return CGSize(width: view.frame.width, height: 250)
}
return CGSize(width: view.frame.width, height: 120)
}
}
这里是DetailContactCell
,我为用户点击添加了一些按钮,并为下一个视图添加了更多按钮,但它没有移动但是调用了该函数。
class DetailContactCell: UICollectionViewCell {
var eachCellController: DetailEachCellController?
lazy var callButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.layer.shadowOpacity = 0.25
button.backgroundColor = .white
button.setTitle("CALL", for: .normal)
button.layer.cornerRadius = 10
button.layer.shadowOffset = CGSize(width: 0, height: 10)
button.layer.shadowRadius = 10
return button
}()
lazy var bookButton: UIButton = {
let button = UIButton()
button.translatesAutoresizingMaskIntoConstraints = false
button.layer.shadowOpacity = 0.25
button.backgroundColor = .white
button.layer.cornerRadius = 10
button.layer.shadowOffset = CGSize(width: 0, height: 10)
button.layer.shadowRadius = 10
return button
}()
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(callButton)
addSubview(bookButton)
callButton.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
callButton.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 15).isActive = true
callButton.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 1/2.5).isActive = true
callButton.heightAnchor.constraint(equalToConstant: 60).isActive = true
bookButton.centerYAnchor.constraint(equalTo: self.centerYAnchor).isActive = true
bookButton.rightAnchor.constraint(equalTo: self.rightAnchor, constant: -15).isActive = true
bookButton.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 1/2.5).isActive = true
bookButton.heightAnchor.constraint(equalToConstant: 60).isActive = true
self.actionButton()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func actionButton() {
callButton.addTarget(self, action: #selector(callBtn), for: .touchUpInside)
}
@objc func callBtn() {
print("calling")
eachCellController = DetailEachCellController()
eachCellController?.callAction()
}
}
因为这
// eachCellController = DetailEachCellController()//注释它
是另一个不是现有的VC
eachCellController?.callAction()
你需要在cellForItemAt
发送自己
cell.eachCellController = self
//
@objc func callBtn() {
print("calling")
eachCellController?.callAction()
}
您无法从UICollectionViewCell
类内部将新视图控制器推送到导航控制器堆栈。
这样做的方法是告诉DetailEachCellController
(通过委托方法或回调处理程序)按钮被单击,然后只有从 DetailEachCellController
你可以推动视图控制器。
这是一个类似的线程
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if indexPath.item == 0 {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdContact, for: indexPath) as! DetailContactCell
// Here is line add to `UICollectionViewFlowLayout`
cell.eachCellController = self
return cell
}else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdContent, for: indexPath)
cell.backgroundColor = .blue
return cell
}
}
将UIViewController
的强对象传递给单元格并不方便。 您可以创建保留周期,您的视图控制器将永远不会被释放,因此它可能会在将来导致内存问题
要解决此问题,您可以选择以下选项
addTarget
在viewcontroller本身中实现Button动作 由于闭包选项很简单,我给你一个实现它的例子。
在集合视图单元格中添加以下属性
var callBtnTapped : (() -> ())?
现在进来
@objc func callBtn() {
print("calling")
// Check that target has implemented closure ?
if let clouser = self.callBtnTapped {
clouser(screenShotID)
}
}
在视图中,控制器cellForItem
将body添加到闭包中
cell.callBtnTapped = {[weak self] in
guard let strongSelf = self else {return}
strongSelf. callAction()
// It will be called when button tapped
}
希望它有所帮助
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