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如何将此方法转换为布尔值

[英]How to convert this method to a boolean

我目前正在尝试实施国际象棋游戏。 我对它进行了结构设计,以便为每种样片类型生成可能的移动并将其存储在数组列表中。 我的木板是2D阵列。 我想知道如何写,如果xTo yTo(点的坐标要移动到)是可能的移动,那么可以进行移动,但是它不会让我使用数组list.contains() ,任何建议都值得赞赏! 这是我所拥有的一个例子。 (用户通过终端输入坐标xFrom,yFrom然后xTo yTo)我现在想知道将其转换为布尔值是否更容易? 并摆脱数组列表?

public Board() {
    this.boardsize = DEFAULT_SIZE;

    board = new char[boardsize][boardsize];

    // Clear all playable fields
    for (int x = 0; x < boardsize; x++)
        for (int y = 0; y < boardsize; y++)
            board[x][y] = FREE;

    board[0][7] = BLACKROOK;
    board[2][7] = BLACKBISHOP;
    board[5][7] = BLACKBISHOP;
    board[7][7] = BLACKROOK;
    board[0][0] = WHITEROOK;
    board[2][0] = WHITEBISHOP;
    board[5][0] = WHITEBISHOP;
    board[7][0] = WHITEROOK;

对于白嘴鸦...

public ArrayList<int[]> possibleMoves = new ArrayList<int[]>();


public ArrayList<int[]> generatePossibleMoves(char[][] gameBoard, int xFrom, int yFrom) {
    for (int i = 1; xFrom + i < gameBoard.length; i++) {
        if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom + i][yFrom] != FREE) {
                int[] move = {xFrom + i, yFrom};
                possibleMoves.add(move);
                break;                              //stops iterating here since a rook is not allowed to jump over other pieces
            } else
                {
                int[] move = {xFrom + i, yFrom};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; xFrom - i < gameBoard.length; i++) {
        if (getPieceColour(gameBoard, xFrom - i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom - i][yFrom] != FREE) {
                int[] move = {xFrom - i, yFrom};
                possibleMoves.add(move);
                break;
            }
            else
                {
                int[] move = {xFrom - i, yFrom};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; yFrom + i < gameBoard.length+1; i++) {       //makes sure the place to be moved is on the board
        if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom][yFrom+i] != FREE) {
                int[] move = {xFrom, yFrom+i};
                possibleMoves.add(move);
                break;
            }
            else
                {
                int[] move = {xFrom, yFrom+i};
                possibleMoves.add(move);
            }
        }
    }
    for (int i = 1; yFrom- i < gameBoard.length+1; i++)
        if (getPieceColour(gameBoard, xFrom, yFrom - 1) != getPieceColour(gameBoard, xFrom, yFrom)) {
            if (gameBoard[xFrom][yFrom - 1] != FREE) {
                int[] move = {xFrom, yFrom - 1};
                possibleMoves.add(move);
                break;
            } else {
                int[] move = {xFrom, yFrom - 1};
                possibleMoves.add(move);
            }
        }
    return possibleMoves;
}




public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int yTo){
    generatePossibleMoves(gameBoard, xFrom,yFrom);

    if(possibleMoves.contains(xTo,yTo){
        //this is where I'm stuck
    }

}

要检查是否可以移动,一种方法是将这对{xTo,yTo}与您通过generatePossibleMoves函数计算出的所有合法移动进行比较:

public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int 
yTo){
       int[] wantedMove = new int[] {xTo, yTo};
       ArrayList<int[]> possibleMoves = generatePossibleMoves(gameBoard, xFrom,yFrom);
       boolean isMoveLegal = possibleMoves.stream().anyMatch(possibleMove -> 
           Arrays.equals(wantedMove, possibleMove));
       return isMoveLegal;
}

我将创建另一个可正确实现equals方法的类Coordinates

public class Coordinates {
    int x = 0;
    int y = 0;

    public Coordinates(int x, int y) {
        super();
        this.x = x;
        this.y = y;
    }

    @Override
    public int hashCode() {
        final int prime = 31;
        int result = 1;
        result = prime * result + x;
        result = prime * result + y;
        return result;
    }

    @Override
    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Coordinates other = (Coordinates) obj;
        if (x != other.x)
            return false;
        if (y != other.y)
            return false;
        return true;
    }


}

然后将此类用于ArrayList的类型

所以举个例子

public List<Coordinates> possibleMoves = new ArrayList<Coordinates>();

然后函数变成

public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int yTo){
    generatePossibleMoves(gameBoard, xFrom,yFrom);
    Coordinates checkCoordinates = new Coordinates (xTo,yTo);
    if(possibleMoves.contains(xTo,yTo){
      ...
    }
}

最主要的原因是你在保存possibleMoves阵列,但尝试检查不是一个数组。 文档中所述List.contains()仅接受1个参数。 由于将数组放入List ,因此您可能需要检查数组: if(possibleMoves.contains({xTo,yTo})

但是实际上,它不能正常工作。 您混合了所有棋子的可能动作,因此可以选择皇后并移动到可以到达骑士的任何位置。

主题 :我建议您使用更多的OOP风格的方法:使用更少的原始数组,使用更多的对象来反映片段。 例如

enum Side { 
   White; Black; 
   public Side opposite() {
      if (this==White) return Black;
      else return White;
   }
}
// in separate file
class Pawn {
  private ChessSquare currentPosition;
  private final Side color;
  public boolean couldMoveTo(ChessSquare another) {
     if (currentPosition.x == another.x) {
       return another.y - currentPosition.y == 1; //TODO check for first move in two sruares
     } else if (another.hasPiece(this.color.opposite())) {
        // TODO allow to take enemy piece in diagonal
     }
  }
 public List<ChessField> possibleMoves() { 
   List<ChessField> result = new ArrayList<>();
   for (currentSquare in ALL_SQUARES) {
     if (couldMoveTo(currentSquare)) result.add(currentSquare)
   }
   return result;
}

我的示例效率低下,可以通过许多方式进行改进。 另外还有许多其他选项可以组织代码结构。 我想它展示了您如何从一件作品的角度检查一件作品是否可以动弹。 同样,您可以在Pawn类中隐藏许多细节(例如, 传递规则),同时在较高级别上具有清晰的代码。 您可能会发现possibleMoves()非常小,实际上对所有部件都是通用的。

PS Chess是一款很棒的游戏,希望您在创建游戏的同时学习象棋和Java。

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