[英]How to convert this method to a boolean
我目前正在嘗試實施國際象棋游戲。 我對它進行了結構設計,以便為每種樣片類型生成可能的移動並將其存儲在數組列表中。 我的木板是2D陣列。 我想知道如何寫,如果xTo yTo(點的坐標要移動到)是可能的移動,那么可以進行移動,但是它不會讓我使用數組list.contains()
,任何建議都值得贊賞! 這是我所擁有的一個例子。 (用戶通過終端輸入坐標xFrom,yFrom然后xTo yTo)我現在想知道將其轉換為布爾值是否更容易? 並擺脫數組列表?
public Board() {
this.boardsize = DEFAULT_SIZE;
board = new char[boardsize][boardsize];
// Clear all playable fields
for (int x = 0; x < boardsize; x++)
for (int y = 0; y < boardsize; y++)
board[x][y] = FREE;
board[0][7] = BLACKROOK;
board[2][7] = BLACKBISHOP;
board[5][7] = BLACKBISHOP;
board[7][7] = BLACKROOK;
board[0][0] = WHITEROOK;
board[2][0] = WHITEBISHOP;
board[5][0] = WHITEBISHOP;
board[7][0] = WHITEROOK;
對於白嘴鴉...
public ArrayList<int[]> possibleMoves = new ArrayList<int[]>();
public ArrayList<int[]> generatePossibleMoves(char[][] gameBoard, int xFrom, int yFrom) {
for (int i = 1; xFrom + i < gameBoard.length; i++) {
if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
if (gameBoard[xFrom + i][yFrom] != FREE) {
int[] move = {xFrom + i, yFrom};
possibleMoves.add(move);
break; //stops iterating here since a rook is not allowed to jump over other pieces
} else
{
int[] move = {xFrom + i, yFrom};
possibleMoves.add(move);
}
}
}
for (int i = 1; xFrom - i < gameBoard.length; i++) {
if (getPieceColour(gameBoard, xFrom - i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
if (gameBoard[xFrom - i][yFrom] != FREE) {
int[] move = {xFrom - i, yFrom};
possibleMoves.add(move);
break;
}
else
{
int[] move = {xFrom - i, yFrom};
possibleMoves.add(move);
}
}
}
for (int i = 1; yFrom + i < gameBoard.length+1; i++) { //makes sure the place to be moved is on the board
if (getPieceColour(gameBoard, xFrom + i, yFrom) != getPieceColour(gameBoard, xFrom, yFrom)) {
if (gameBoard[xFrom][yFrom+i] != FREE) {
int[] move = {xFrom, yFrom+i};
possibleMoves.add(move);
break;
}
else
{
int[] move = {xFrom, yFrom+i};
possibleMoves.add(move);
}
}
}
for (int i = 1; yFrom- i < gameBoard.length+1; i++)
if (getPieceColour(gameBoard, xFrom, yFrom - 1) != getPieceColour(gameBoard, xFrom, yFrom)) {
if (gameBoard[xFrom][yFrom - 1] != FREE) {
int[] move = {xFrom, yFrom - 1};
possibleMoves.add(move);
break;
} else {
int[] move = {xFrom, yFrom - 1};
possibleMoves.add(move);
}
}
return possibleMoves;
}
public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int yTo){
generatePossibleMoves(gameBoard, xFrom,yFrom);
if(possibleMoves.contains(xTo,yTo){
//this is where I'm stuck
}
}
要檢查是否可以移動,一種方法是將這對{xTo,yTo}與您通過generatePossibleMoves函數計算出的所有合法移動進行比較:
public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int
yTo){
int[] wantedMove = new int[] {xTo, yTo};
ArrayList<int[]> possibleMoves = generatePossibleMoves(gameBoard, xFrom,yFrom);
boolean isMoveLegal = possibleMoves.stream().anyMatch(possibleMove ->
Arrays.equals(wantedMove, possibleMove));
return isMoveLegal;
}
我將創建另一個可正確實現equals方法的類Coordinates
public class Coordinates {
int x = 0;
int y = 0;
public Coordinates(int x, int y) {
super();
this.x = x;
this.y = y;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Coordinates other = (Coordinates) obj;
if (x != other.x)
return false;
if (y != other.y)
return false;
return true;
}
}
然后將此類用於ArrayList的類型
所以舉個例子
public List<Coordinates> possibleMoves = new ArrayList<Coordinates>();
然后函數變成
public boolean moveLegal(char[][] gameBoard, int xFrom, int yFrom, int xTo, int yTo){
generatePossibleMoves(gameBoard, xFrom,yFrom);
Coordinates checkCoordinates = new Coordinates (xTo,yTo);
if(possibleMoves.contains(xTo,yTo){
...
}
}
最主要的原因是你在保存possibleMoves
陣列,但嘗試檢查不是一個數組。 如文檔中所述 , List.contains()
僅接受1個參數。 由於將數組放入List
,因此您可能需要檢查數組: if(possibleMoves.contains({xTo,yTo})
但是實際上,它不能正常工作。 您混合了所有棋子的可能動作,因此可以選擇皇后並移動到可以到達騎士的任何位置。
主題 :我建議您使用更多的OOP風格的方法:使用更少的原始數組,使用更多的對象來反映片段。 例如
enum Side {
White; Black;
public Side opposite() {
if (this==White) return Black;
else return White;
}
}
// in separate file
class Pawn {
private ChessSquare currentPosition;
private final Side color;
public boolean couldMoveTo(ChessSquare another) {
if (currentPosition.x == another.x) {
return another.y - currentPosition.y == 1; //TODO check for first move in two sruares
} else if (another.hasPiece(this.color.opposite())) {
// TODO allow to take enemy piece in diagonal
}
}
public List<ChessField> possibleMoves() {
List<ChessField> result = new ArrayList<>();
for (currentSquare in ALL_SQUARES) {
if (couldMoveTo(currentSquare)) result.add(currentSquare)
}
return result;
}
我的示例效率低下,可以通過許多方式進行改進。 另外還有許多其他選項可以組織代碼結構。 我想它展示了您如何從一件作品的角度檢查一件作品是否可以動彈。 同樣,您可以在Pawn
類中隱藏許多細節(例如, 傳遞規則),同時在較高級別上具有清晰的代碼。 您可能會發現possibleMoves()
非常小,實際上對所有部件都是通用的。
PS Chess是一款很棒的游戲,希望您在創建游戲的同時學習象棋和Java。
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