繁体   English   中英

使用C#获取OpenGL版本的最简单方法

[英]Easiest way to get the OpenGL Version with C#

我使用外部C ++ DLL使用OpenGL。 但是当正在运行的系统上没有OpenGL时,外部DLL会崩溃。 我试图在我的C#代码中从dll中捕获异常,但似乎我无法捕获它,因为在c ++ dll中引发了异常。

所以我的下一个想法是实现一个简单的函数来检查,安装了哪个版本的OpenGL。

我绝对不知道OpenGL及其工作原理,但有人告诉我,我需要创建一个上下文来获取它的版本。 有没有一种简单的方法来实现在C#中执行此操作的函数? 我不想导入像OpenTK这样的重型dll来获取版本。

我可以直接调用opengl32.dll并创建一个上下文来获取版本吗?

例如

[DllImport("opengl32.dll")]
public static extern string glGetString(string glVersion);

我知道这个片段不起作用,但它需要什么才能使它工作? 我怎样才能创建这样的上下文,因为如果那不起作用,我可能已经知道没有OpenGL,如果我能抓住它,我的问题就会解决。

如你所说:

具体来说,c ++ dll实际上是C ++ dll的C#包装版本。 所以我引用它,因为它将是一个普通的C#dll。

你很幸运,在第一次调用引用的程序集之前不会加载它们(因为否则,我知道答案的复杂性会大大增加)。 这样,您可以在实际加载该包装之前检查OpenGL版本(并且可能由于没有OpenGL存在而崩溃)。

我的建议是您使用此问题中描述的信息来确定OpenGL的安装位置。

然后你可以参考这个问题来获取版本。

该C ++代码大致转换为以下C#代码:

internal static class Imports
{
    [DllImport("kernel32.dll", CallingConvention = CallingConvention.Winapi, SetLastError = true, CharSet = CharSet.Ansi)]
    public static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)]string lpFileName);

    [DllImport("kernel32.dll", CallingConvention = CallingConvention.Winapi, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool FreeLibrary(IntPtr hModule);

    [DllImport("user32.dll", CallingConvention = CallingConvention.Winapi)]
    public static extern IntPtr GetDC(IntPtr hWnd);

    [DllImport("kernel32.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
    public static extern IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)]string procName);
}

internal sealed class UnmanagedLibrary : IDisposable
{
    private bool disposed = false;

    public UnmanagedLibrary(string path)
    {
        Handle = Imports.LoadLibrary(path);
        if (Handle == IntPtr.Zero)
        {
            throw new Exception($"Failed to load library \"{path}\" ({Marshal.GetLastWin32Error()}).");
        }
    }

    ~UnmanagedLibrary()
    {
        Dispose(false);
    }

    public void Dispose()
    { 
        Dispose(true);

        GC.SuppressFinalize(this);           
    }

    private void Dispose(bool disposing)
    {
        if (!disposed)
        {
            Imports.FreeLibrary(Handle);

            disposed = true;
        }
    }

    public IntPtr Handle
    {
        get;
        private set;
    }
}

internal static class OpenGLHelper
{
    [StructLayout(LayoutKind.Explicit)]
    private struct PIXELFORMATDESCRIPTOR 
    {
        [FieldOffset(0)]
        public UInt16 nSize;
        [FieldOffset(2)]
        public UInt16 nVersion;
        [FieldOffset(4)]
        public UInt32 dwFlags;
        [FieldOffset(8)]
        public Byte iPixelType;
        [FieldOffset(9)]
        public Byte cColorBits;
        [FieldOffset(10)]
        public Byte cRedBits;
        [FieldOffset(11)]
        public Byte cRedShift;
        [FieldOffset(12)]
        public Byte cGreenBits;
        [FieldOffset(13)]
        public Byte cGreenShift;
        [FieldOffset(14)]
        public Byte cBlueBits;
        [FieldOffset(15)]
        public Byte cBlueShift;
        [FieldOffset(16)]
        public Byte cAlphaBits;
        [FieldOffset(17)]
        public Byte cAlphaShift;
        [FieldOffset(18)]
        public Byte cAccumBits;
        [FieldOffset(19)]
        public Byte cAccumRedBits;
        [FieldOffset(20)]
        public Byte cAccumGreenBits;
        [FieldOffset(21)]
        public Byte cAccumBlueBits;
        [FieldOffset(22)]
        public Byte cAccumAlphaBits;
        [FieldOffset(23)]
        public Byte cDepthBits;
        [FieldOffset(24)]
        public Byte cStencilBits;
        [FieldOffset(25)]
        public Byte cAuxBuffers;
        [FieldOffset(26)]
        public SByte iLayerType;
        [FieldOffset(27)]
        public Byte bReserved;
        [FieldOffset(28)]
        public UInt32 dwLayerMask;
        [FieldOffset(32)]
        public UInt32 dwVisibleMask;
        [FieldOffset(36)]
        public UInt32 dwDamageMask;
    }

    private const byte PFD_TYPE_RGBA = 0;

    private const sbyte PFD_MAIN_PLANE = 0;

    private const uint PFD_DOUBLEBUFFER = 1;
    private const uint PFD_DRAW_TO_WINDOW = 4;
    private const uint PFD_SUPPORT_OPENGL = 32;

    private const int GL_VERSION = 0x1F02;

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate int ChoosePixelFormatDelegate(IntPtr hdc, IntPtr ppfd);

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate int SetPixelFormatDelegate(IntPtr hdc, int format, IntPtr ppfd);

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate IntPtr wglCreateContextDelegate(IntPtr arg1);

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate int wglDeleteContextDelegate(IntPtr arg1);

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate int wglMakeCurrentDelegate(IntPtr arg1, IntPtr arg2);

    [UnmanagedFunctionPointer(CallingConvention.Winapi)]
    private delegate IntPtr glGetStringDelegate(int name);

    public static string GetVersion()
    {
        using (UnmanagedLibrary openGLLib = new UnmanagedLibrary("opengl32.dll"))
        using (UnmanagedLibrary gdi32Lib = new UnmanagedLibrary("Gdi32.dll"))
        {
            IntPtr deviceContextHandle = Imports.GetDC(Process.GetCurrentProcess().MainWindowHandle);
            if (deviceContextHandle == IntPtr.Zero)
            {
                throw new Exception("Failed to get device context from the main window.");
            }

            IntPtr choosePixelFormatAddress = Imports.GetProcAddress(gdi32Lib.Handle, "ChoosePixelFormat");
            if (choosePixelFormatAddress == IntPtr.Zero)
            {
                throw new Exception($"Failed to get ChoosePixelFormat address ({Marshal.GetLastWin32Error()}).");
            }

            ChoosePixelFormatDelegate choosePixelFormat = Marshal.GetDelegateForFunctionPointer<ChoosePixelFormatDelegate>(choosePixelFormatAddress);

            PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR
            {
                nSize = (UInt16)Marshal.SizeOf(typeof(PIXELFORMATDESCRIPTOR)),
                nVersion = 1,
                dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER),
                iPixelType = PFD_TYPE_RGBA,
                cColorBits = 32,
                cRedBits = 0,
                cRedShift = 0,
                cGreenBits = 0,
                cGreenShift = 0,
                cBlueBits = 0,
                cBlueShift = 0,
                cAlphaBits = 0,
                cAlphaShift = 0,
                cAccumBits = 0,
                cAccumRedBits = 0,
                cAccumGreenBits = 0,
                cAccumBlueBits = 0,
                cAccumAlphaBits = 0,
                cDepthBits = 24,
                cStencilBits = 8,
                cAuxBuffers = 0,
                iLayerType = PFD_MAIN_PLANE,
                bReserved = 0,
                dwLayerMask = 0,
                dwVisibleMask = 0,
                dwDamageMask = 0
            };

            IntPtr pfdPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(PIXELFORMATDESCRIPTOR)));
            try
            {
                Marshal.StructureToPtr(pfd, pfdPtr, false);

                int pixelFormat = choosePixelFormat(deviceContextHandle, pfdPtr);
                if (pixelFormat == 0)
                {
                    throw new Exception($"Failed to choose pixel format ({Marshal.GetLastWin32Error()}).");
                }

                IntPtr setPixelFormatAddress = Imports.GetProcAddress(gdi32Lib.Handle, "SetPixelFormat");
                if (setPixelFormatAddress == IntPtr.Zero)
                {
                    throw new Exception($"Failed to get SetPixelFormat address ({Marshal.GetLastWin32Error()}).");
                }

                SetPixelFormatDelegate setPixelFormat = Marshal.GetDelegateForFunctionPointer<SetPixelFormatDelegate>(setPixelFormatAddress);
                if (setPixelFormat(deviceContextHandle, pixelFormat, pfdPtr) <= 0)
                {
                    throw new Exception($"Failed to set pixel format ({Marshal.GetLastWin32Error()}).");
                }

                IntPtr wglCreateContextAddress = Imports.GetProcAddress(openGLLib.Handle, "wglCreateContext");
                if (wglCreateContextAddress == IntPtr.Zero)
                {
                    throw new Exception($"Failed to get wglCreateContext address ({Marshal.GetLastWin32Error()}).");
                }

                wglCreateContextDelegate wglCreateContext = Marshal.GetDelegateForFunctionPointer<wglCreateContextDelegate>(wglCreateContextAddress);

                IntPtr wglDeleteContextAddress = Imports.GetProcAddress(openGLLib.Handle, "wglDeleteContext");
                if (wglDeleteContextAddress == IntPtr.Zero)
                {
                    throw new Exception($"Failed to get wglDeleteContext address ({Marshal.GetLastWin32Error()}).");
                }

                wglDeleteContextDelegate wglDeleteContext = Marshal.GetDelegateForFunctionPointer<wglDeleteContextDelegate>(wglDeleteContextAddress);

                IntPtr openGLRenderingContext = wglCreateContext(deviceContextHandle);
                if (openGLRenderingContext == IntPtr.Zero)
                {
                    throw new Exception($"Failed to create OpenGL rendering context ({Marshal.GetLastWin32Error()}).");
                }

                try
                {
                    IntPtr wglMakeCurrentAddress = Imports.GetProcAddress(openGLLib.Handle, "wglMakeCurrent");
                    if (wglMakeCurrentAddress == IntPtr.Zero)
                    {
                        throw new Exception($"Failed to get wglMakeCurrent address ({Marshal.GetLastWin32Error()}).");
                    }

                    wglMakeCurrentDelegate wglMakeCurrent = Marshal.GetDelegateForFunctionPointer<wglMakeCurrentDelegate>(wglMakeCurrentAddress);
                    if (wglMakeCurrent(deviceContextHandle, openGLRenderingContext) <= 0)
                    {
                        throw new Exception($"Failed to make current device context ({Marshal.GetLastWin32Error()}).");
                    }

                    IntPtr glGetStringAddress = Imports.GetProcAddress(openGLLib.Handle, "glGetString");
                    if (glGetStringAddress == IntPtr.Zero)
                    {
                        throw new Exception($"Failed to get glGetString address ({Marshal.GetLastWin32Error()}).");
                    }

                    glGetStringDelegate glGetString = Marshal.GetDelegateForFunctionPointer<glGetStringDelegate>(glGetStringAddress);
                    IntPtr versionStrPtr = glGetString(GL_VERSION);
                    if (versionStrPtr == IntPtr.Zero)
                    {
                        // I don't think this ever goes wrong, in the context of OP's question and considering the current code.
                        throw new Exception("Failed to get OpenGL version string.");
                    }

                    return Marshal.PtrToStringAnsi(versionStrPtr);
                }
                finally
                {
                    wglDeleteContext(openGLRenderingContext);
                }
            }
            finally
            {
                Marshal.FreeHGlobal(pfdPtr);
            }
        }
    }
}

然后您可以通过以下方式获取版本字符串

OpenGLHelper.GetVersion()

哪个在我的机器上给我以下输出:

4.5.0 - Build 22.20.16.4836

来自MSDN

GL_VERSION字符串以版本号开头。 版本号使用以下形式之一:

major_number.minor_number

major_number.minor_number.release_number

重要的是,在从包装器DLL实际调用任何内容之前,请执行此检查。

此代码的工作方式是它动态检索opengl32.dllGdi32.dll的函数地址。 它动态加载两个提到的库并检索我们需要调用的函数地址。 这与DllImport不同,因为它从已加载的库中导入。 所以从某种意义上说,除了手动加载/卸载非托管库之外,我们与DllImport完全相同。 我建议你在MSDN上搜索函数名,这清楚地解释了每个函数的作用和返回。

CAVEAT:此代码假定您的应用程序有一个与之关联的窗口。 虽然GetDCnull指针有效(根据MSDN应返回整个屏幕的设备上下文),但我不知道这是否总是有效。

注意:您还应该实现自己的Exception而不是抛出基础Exception

暂无
暂无

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM