[英]Pygame: Game Over Screen not displaying when in theory, it should
我回到了这个游戏,它几乎可以工作,游戏玩法几乎是正确的,但它只是屏幕上的游戏。 基本上,它应该在玩家的生命降到 0 时使游戏结束屏幕闪烁,然后在关闭前等待 5 秒。
在这个 MCVE 示例中,我已经使玩家的生命每 0.5 秒减少一次,但它仍然会产生相同的问题。
我已经试运行了几次程序,但看不出它有什么问题。
这是我的代码:
import pygame
import time
import itertools
import os
pygame.init()
SCREENWIDTH = 1000
SCREENHEIGHT = 650
screen = pygame.display.set_mode([SCREENWIDTH, SCREENHEIGHT])
pygame.display.set_caption("Eleeza Crafter: The Cloud Colours", "EleezaCrafter")
screen.fill((255, 123, 67))
pygame.draw.rect(screen, (0, 255, 188), (0, 50, 1000, 650), 0)
myfont = pygame.font.SysFont('Ink Free', 30)
gameoverscreen = myfont.render('Game Over!', False, (0, 0, 0))
background = screen.copy()
clock = pygame.time.Clock()
stageon = True
def gameover():
screen.blit(pygame.image.load("gameover.png"), (0,0))
time.sleep(5)
class Player(pygame.sprite.Sprite):
sprite = pygame.image.load("Sprites/lee.png")
def __init__(self, *groups):
super().__init__(*groups)
self.image = Player.sprite
self.rect = self.image.get_rect(topleft=(445, 550))
self.pos = pygame.Vector2(self.rect.topleft)
self.lives = 10
self.score = 0
self.hitbox = self.rect.inflate(-3, -3)
def update(self):
key = pygame.key.get_pressed()
dist = 2
if key[pygame.K_DOWN]:
self.rect.y += dist
self.hitbox.y += dist
elif key[pygame.K_UP]:
self.rect.y -= dist
self.hitbox.y -= dist
if key[pygame.K_RIGHT]:
self.rect.x += dist
self.hitbox.x += dist
elif key[pygame.K_LEFT]:
self.rect.x -= dist
self.hitbox.x -= dist
if self.rect.right > SCREENWIDTH:
self.rect.right = SCREENWIDTH
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > SCREENHEIGHT:
self.rect.bottom = SCREENHEIGHT
if self.rect.top < 50:
self.rect.top = 50
self.lives -= 1
time.sleep(0.5)
if self.lives <= 0:
screen.blit(pygame.image.load("gameover.png"), (0,0))
time.sleep(5)
os._exit(0)
pygame.quit()
stageon = False
sprites = pygame.sprite.Group()
player = Player(sprites)
lives = myfont.render('Lives: {0}'.format(player.lives), False, (255, 255, 255))
def main():
while stageon:
for events in pygame.event.get():
if events.type == pygame.QUIT or stageon == False:
screen.blit(pygame.image.load("gameover.png"), (0,0))
time.sleep(5)
pygame.quit()
return
sprites.update()
lives = myfont.render('Lives: {0}'.format(player.lives), False, (255, 255, 255))
screen.blit(background, (0, 0))
screen.blit(lives, (850, 0))
sprites.draw(screen)
pygame.display.update()
clock.tick(100)
if stageon == False:
screen.blit(pygame.image.load("gameover.png"), (0, 0))
time.sleep(5)
return
if __name__ == '__main__':
main()
如果有人知道我这次犯了什么业余错误,那就太好了。
谢谢 :)
在update
函数结束时,修改块:
if self.lives <= 0:
screen.blit(pygame.image.load("gameover.png"), (0,0))
pygame.display.flip() # Add this.
time.sleep(5)
os._exit(0)
pygame.quit()
stageon = False
应该正确更新屏幕。
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