[英]TerminateThread() with CloseHandle() on thread which uses only stack plain variables (without alloc) leaks memory?
我创建了创建两个线程的简单测试; 第一个 ( WorkerThreadFun ) 执行无限循环,第二个 ( WorkerGuardThreadFun ) 以小超时终止它。
要终止的线程似乎没有进行显式分配(至少在WorkerThreadFun内部)并且仅使用普通 C 类型的堆栈变量,所以我希望堆栈将被TerminateThread () 和CloseHandle () 解除分配。
由于某种原因,这个测试泄漏了我的 Win7 上的内存。
不平衡的堆分配在哪里?
#include <windows.h>
#include <synchapi.h>
#include <assert.h>
#include <stdio.h>
#define STK_SIZE 4097
typedef enum
{
GRD_IDLE,
GRD_READY,
GRD_TASKSTARTING,
GRD_TASKWAITING
} GuardThreadState;
typedef struct
{
HANDLE mHworkerThread;
HANDLE mHworkerGroupThread;
volatile int mIsWorkerStarted;
GuardThreadState mGuardThreadState;
CRITICAL_SECTION mLock;
CONDITION_VARIABLE mThreadReadyCond;
CONDITION_VARIABLE mStartTaskCond;
CONDITION_VARIABLE mTaskFinishedCond;
} WorkerThreadHolder;
/*
typedef VOID(WINAPI *PRtlFreeUserThreadStack)(HANDLE hProcess, HANDLE hThread);
static PRtlFreeUserThreadStack RtlFreeUserThreadStack = NULL;
*/
DWORD WINAPI WorkerThreadFun(_In_ LPVOID p);
DWORD WINAPI WorkerGuardThreadFun(_In_ LPVOID p);
void Start(WorkerThreadHolder *workerThreadHolderPtr);
void ExecuteTask(WorkerThreadHolder *workerThreadHolderPtr);
/*----------------------------------------------------------------------------*/
DWORD WINAPI WorkerThreadFun(_In_ LPVOID p)
{
/* use stack variables only in this thread in hope the stack will be deallocated by TerminateThread() */
WorkerThreadHolder *workerThreadHolderPtr = (WorkerThreadHolder *)p;
volatile int i;
workerThreadHolderPtr->mIsWorkerStarted = 1;
/*WakeAllConditionVariable(&workerThreadHolderPtr->mThreadReadyCond);*/
/* do nothing for infinite long time */
for(i = 0;; ++i)
i = i;
/*WakeAllConditionVariable(&workerThreadHolderPtr->mTaskFinishedCond);*/
return 0;
}
DWORD WINAPI WorkerGuardThreadFun(_In_ LPVOID p)
{
const DWORD taskExecutionTimeoutInMillisec = 1;
WorkerThreadHolder *workerThreadHolderPtr = (WorkerThreadHolder *)p;
EnterCriticalSection(&workerThreadHolderPtr->mLock);
workerThreadHolderPtr->mGuardThreadState = GRD_READY;
WakeAllConditionVariable(&workerThreadHolderPtr->mThreadReadyCond);
for (;;)
{
for (;;)
{
SleepConditionVariableCS(
&workerThreadHolderPtr->mStartTaskCond,
&workerThreadHolderPtr->mLock,
INFINITE);
if (workerThreadHolderPtr->mGuardThreadState == GRD_TASKSTARTING)
break;
}
workerThreadHolderPtr->mGuardThreadState = GRD_TASKWAITING;
{
BOOL isTaskFinishedOk = FALSE;
for (;;)
{
isTaskFinishedOk =
SleepConditionVariableCS(
&workerThreadHolderPtr->mTaskFinishedCond,
&workerThreadHolderPtr->mLock,
taskExecutionTimeoutInMillisec);
if (!isTaskFinishedOk)
break;
}
if (isTaskFinishedOk)
{
/* never happens in this test */
}
else
{
BOOL isClosed;
TerminateThread(workerThreadHolderPtr->mHworkerThread, 0);
/*if (RtlFreeUserThreadStack != NULL)
RtlFreeUserThreadStack(GetCurrentProcess(), workerThreadHolderPtr->mHworkerThread);*/
isClosed = CloseHandle(workerThreadHolderPtr->mHworkerThread);
workerThreadHolderPtr->mIsWorkerStarted = 0;
workerThreadHolderPtr->mHworkerThread =
CreateThread(
NULL,
STK_SIZE,
WorkerThreadFun,
(PVOID)workerThreadHolderPtr,
STACK_SIZE_PARAM_IS_A_RESERVATION,
NULL);
}
}
workerThreadHolderPtr->mGuardThreadState = GRD_READY;
WakeAllConditionVariable(&workerThreadHolderPtr->mThreadReadyCond);
}
return 0;
}
void Start(WorkerThreadHolder *workerThreadHolderPtr)
{
workerThreadHolderPtr->mGuardThreadState = GRD_IDLE;
workerThreadHolderPtr->mIsWorkerStarted = 0;
InitializeConditionVariable(&workerThreadHolderPtr->mThreadReadyCond);
InitializeConditionVariable(&workerThreadHolderPtr->mStartTaskCond);
InitializeConditionVariable(&workerThreadHolderPtr->mTaskFinishedCond);
InitializeCriticalSection(&workerThreadHolderPtr->mLock);
workerThreadHolderPtr->mHworkerThread =
CreateThread(
NULL,
STK_SIZE,
WorkerThreadFun,
(LPVOID)workerThreadHolderPtr,
STACK_SIZE_PARAM_IS_A_RESERVATION,
NULL);
workerThreadHolderPtr->mHworkerGroupThread =
CreateThread(
NULL,
0,
WorkerGuardThreadFun,
(LPVOID)workerThreadHolderPtr,
0,
NULL);
}
void ExecuteTask(WorkerThreadHolder *workerThreadHolderPtr)
{
assert(workerThreadHolderPtr->mHworkerThread != NULL);
assert(workerThreadHolderPtr->mHworkerGroupThread != NULL);
EnterCriticalSection(&workerThreadHolderPtr->mLock);
for (;;)
{
if (workerThreadHolderPtr->mGuardThreadState == GRD_READY /* && workerThreadHolderPtr->mIsWorkerStarted != 0 */)
break;
SleepConditionVariableCS(
&workerThreadHolderPtr->mThreadReadyCond,
&workerThreadHolderPtr->mLock,
INFINITE);
}
/* just poll */
for (;;)
{
if (workerThreadHolderPtr->mIsWorkerStarted != 0)
break;
}
workerThreadHolderPtr->mGuardThreadState = GRD_TASKSTARTING;
WakeAllConditionVariable(&workerThreadHolderPtr->mStartTaskCond);
LeaveCriticalSection(&workerThreadHolderPtr->mLock);
}
/*----------------------------------------------------------------------------*/
int main(int argc, char *argv[])
{
int i;
WorkerThreadHolder workerThreadHolder;
/*
HMODULE NTLibrary = GetModuleHandleW(L"ntdll.dll");
RtlFreeUserThreadStack = (PRtlFreeUserThreadStack)GetProcAddress(NTLibrary, "RtlFreeUserThreadStack");
*/
Start(&workerThreadHolder);
for(i = 0;; ++i)
{
ExecuteTask(&workerThreadHolder);
printf("%d Execution started...\n", i);
/*fflush(stdout);*/
}
return 0;
}
使用 Visual Studio 2015 测试,vc 命令行:/GS- /analyze- /W3 /Zc:wchar_t /ZI /Gm /Od /Fd"Debug\\vc140.pdb" /Zc:inline /fp:precise /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /MDd /Fa"Debug\\" /nologo /Fo"Debug\\ " /Fp"Debug\\ConsoleApplication1.pch"
链接器:/OUT:"C:\\Users\\cherney\\documents\\visual studio 2015\\Projects\\ConsoleApplication1\\Debug\\ConsoleApplication1.exe" /MANIFEST /NXCOMPAT /PDB:"C:\\Users\\cherney\\documents\\visual studio 2015\\ Projects\\ConsoleApplication1\\Debug\\ConsoleApplication1.pdb" /DYNAMICBASE "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" /DEBUG /MACHINE:X86 /INCREMENTAL /PGD:"C:\\Users\\cherney\\documents\\visual studio 2015\\Projects\\ConsoleApplication1 \\Debug\\ConsoleApplication1.pgd" /SUBSYSTEM:CONSOLE /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Debug\\ConsoleApplication1.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
“ TerminateThread”是“危险的”,实际上某些取消分配可能不会发生(请参阅https://docs.microsoft.com/zh-cn/windows/desktop/api/processthreadsapi/nf-processthreadsapi-terminatethread )。 最好重新设计代码,以在不使用“ TerminateThread”的情况下干净地退出线程。
除了调试或某些非常致命的失败之外,根本不应该使用TerminateThread
。
因此,释放内存并不麻烦,因为很难实现这些重新分配,而且由于用户的分配,内存可能会泄漏。
因此,即使您创建了挂起的线程并且永远不要让它在终止前起作用,也会有一些内存泄漏!
这种泄漏内存的最大部分是堆栈本身,可能不是很大的已提交内存,而是整个兆字节的虚拟地址空间(如果我们假设使用默认堆栈)。
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