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[英]Don't understand why this NameError: name 'null' is not defined exception occurs
[英]Why “NameError: name 'draw_Objects' is not defined” occurs
我正在使用 pygame 制作一个小游戏。 我定义了一个名为 draw_Objects() 的 function,但出现名称错误,就好像我没有定义 function 一样。 我应该怎么办? 代码是模块的一部分
我试图改变 draw_Objects() function 但我无法解决。
import pygame
from const import *
class item(pygame.sprite.Sprite):
def __init__(self,game):
super().__init__()
self.game=game
#self.screen=screen
self.width=WIDTH
self.height=HEIGHT
#potion 사진 불러옴
self.image=pygame.image.load("tile/red-potion.png")
self.rect = self.image.get_rect()
self.red_potion=pygame.image.load("tile/red-potion.png")
self.blue_potion=pygame.image.load("tile/blue-potion.png")
self.mask=pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
redItem=[50,530,300,50,850,100,600,280,800,400]
def __call__(self):
print (" ")
def item_display(self,screen):
#아이템 화면에 표시
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.red_potion,(300,50)) #red2
screen.blit(self.blue_potion,(400,150))
screen.blit(self.image,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
def draw_Objects(myList=[]):
for i in myList:
x=myList[i]
y=myList[i+1]
screen.blit(self.red_potion,(x,y))
i+=1
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
draw_Objects(redItem)
draw_Objects 不是全局 function,它是 class 的一个属性,可以用 self 调用。
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
self.draw_Objects(redItem) # Change this line to reference draw_Objects
这很简单。
def draw_Objects(self):
myList=[]
for i in myList:
x=myList[i]
y=myList[i+1]
screen.blit(self.red_potion,(x,y))
i+=1
然后这样称呼它:
self.draw_Objects()
这条线
draw_Objects(redItem)
正在寻找一个不存在的名为 draw_Objects 的全局 function。 你需要打电话
self.draw_Objects(redItem)
但是,您还需要将self
作为参数包含在 function 定义中,如下所示
def draw_Objects(self, myList=[]):
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