[英]How to combine objects into one list, when they are inherited from one interface?
[英]How to combine two list of different objects into one list by combining one element from each list?
嗨,我正在尝试将两个列表与不同的对象结合起来。
[{"SaveValues":[{"id":1,"allposition":{"x":-0.015270888805389405,
"y":9.267399787902832},"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":1}],
"NoteValues":[{"movenumber":1,"notemsg":"Added one"}]},
{"SaveValues":[{"id":1,"allposition":{"x":-0.015270888805389405,
"y":9.267399787902832},"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":2},{"id":1,
"allposition":{"x":-0.02840942144393921,"y":6.721944808959961},
"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":2}],
"NoteValues":[{"movenumber":2,"notemsg":"Added two"}]},
{"SaveValues":[{"id":1,"allposition":{"x":-0.015270888805389405,
"y":9.267399787902832},"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":3},{"id":1,
"allposition":{"x":-0.02840942144393921,"y":6.721944808959961},
"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"allscale":{"x":1.0,"y":1.0},
"linepos0":{"x":0.0,"y":0.0,"z":0.0},"linepos1":{"x":0.0,"y":0.0,"z":0.0},
"movetype":3},{"id":1,"allposition":{"x":-0.10085266828536987,
"y":4.49822473526001},"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},
"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":3}],"NoteValues":
[{"movenumber":3,"notemsg":"Added three"}]},{"SaveValues":
[{"id":1,"allposition":{"x":-0.015270888805389405,"y":9.267399787902832}
,"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},
"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":4},{"id":1,
"allposition":{"x":-0.02840942144393921,"y":6.721944808959961},
"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"allscale":{"x":1.0,"y":1.0},"linepos0":{"x":0.0,"y":0.0,"z":0.0},
"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":4},{"id":1,"allposition"
:{"x":-0.10085266828536987,"y":4.49822473526001},
"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},
"allscale":{"x":1.0,"y":1.0},
"linepos0":{"x":0.0,"y":0.0,"z":0.0},"linepos1":{"x":0.0,"y":0.0,"z":0.0},
"movetype":4},{"id":1,"allposition":{"x":0.17862117290496827,"y":1.5408382415771485},
"allrotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"allscale":{"x":1.0,"y":1.0},
"linepos0":{"x":0.0,"y":0.0,"z":0.0},"linepos1":{"x":0.0,"y":0.0,"z":0.0},"movetype":4}],
"NoteValues":[{"movenumber":4,"notemsg":"Added four"}]}]
Class 下面给出。
[System.Serializable]
public class PlayerHandler
{
public int id;
public Vector2 allposition;
public Quaternion allrotation;
public Vector2 allscale;
public Vector3 linepos0;
public Vector3 linepos1;
public int movetype;
public PlayerHandler(int ids,Vector2 allpos,Quaternion allrot,Vector2 allscal,Vector3 Line0,Vector3 Line1,int Moves)
{
this.id = ids;
this.allposition = allpos;
this.allrotation = allrot;
this.allscale = allscal;
this.linepos0 = Line0;
this.linepos1 = Line1;
this.movetype = Moves;
}
}
[System.Serializable]
public class PlayerMovement
{
public int movenumber;
public string notemsg;
public PlayerMovement(int Movenum,string Note)
{
this.movenumber = Movenum;
this.notemsg = Note;
}
}
现在我有两个列表及其对应的值。
List<PlayerHandler> SaveValuesDeserialize = new List<PlayerHandler>();
List<PlayerMovement> NoteValuesDeserialzeList = new List<PlayerMovement>();
我想将上述两个列表组合成第三个列表,其中第 0 个元素来自 NoteValuesDeserialzeList[0],第 1 个元素来自 SaveValuesDeserialize[0],第 2 个元素来自 NoteValuesDeserialzeList[1],第 3 个元素来自 SaveValuesDeserialize[1],直到所有值相加。
各种疑问出现。 新增列表List<?>AllcombinedList =new List<?>();
的 object 会是什么? .
加起来新列表的计数是多少(两个列表的组合计数)?
因为 PlayerHandler 和 PlayerMovement 的唯一祖先是 object,所以只能创建一个对象列表:
List<object> AllcombinedList = new List<object>();
int count = Math.Min(SaveValuesDeserialize.Count, NoteValuesDeserialzeList.Count);
// Or raise an exception if SaveValuesDeserialize.Count != NoteValuesDeserialzeList.Count
// Or ask the user what to do with the rest if it can happen
// Else use count = SaveValuesDeserialize.Count for example if always same
for ( int index = 0; index < count; index++ )
{
AllcombinedList.Add(NoteValuesDeserialzeList[index]);
AllcombinedList.Add(SaveValuesDeserialize[index]);
}
也许您可以使用元组列表来实现您的目标:
var AllcombinedList = new List<Tuple<PlayerHandler, PlayerMovement>>();
int count = Math.Min(SaveValuesDeserialize.Count, NoteValuesDeserialzeList.Count);
// Or raise an exception if SaveValuesDeserialize.Count != NoteValuesDeserialzeList.Count
// Or ask the user what to do with the rest if it can happen
// Else use count = SaveValuesDeserialize.Count for example if always same
for ( int index = 0; index < count; index++ )
{
var item = new Tuple<PlayerMovement, PlayerHandler>(NoteValuesDeserialize[index],
SaveValuesDeserialzeList[index]);
AllcombinedList.Add(item);
}
或匿名元组:
var AllcombinedList = new List<(PlayerHandler, PlayerMovement)>();
int count = Math.Min(SaveValuesDeserialize.Count, NoteValuesDeserialzeList.Count);
// Or raise an exception if SaveValuesDeserialize.Count != NoteValuesDeserialzeList.Count
// Or ask the user what to do with the rest if it can happen
// Else use count = SaveValuesDeserialize.Count for example if always same
for ( int index = 0; index < count; index++ )
{
AllcombinedList.Add((NoteValuesDeserialize[index], SaveValuesDeserialzeList[index]));
}
或者您可以创建一个 class 提供打字和命名:
var AllcombinedList = new List<PlayerItem>();
int count = Math.Min(SaveValuesDeserialize.Count, NoteValuesDeserialzeList.Count);
// Or raise an exception if SaveValuesDeserialize.Count != NoteValuesDeserialzeList.Count
// Or ask the user what to do with the rest if it can happen
// Else use count = SaveValuesDeserialize.Count for example if always same
for ( int index = 0; index < count; index++ )
AllcombinedList.Add(new PlayerItem
{
Movement = NoteValuesDeserialzeList[index],
Handler = SaveValuesDeserialize[index]
});
public class PlayerItem
{
public PlayerMovement Movement { get; set; }
public PlayerHandler Handler { get; set; }
}
如果您想管理其他项目,例如可以这样做:
int count = Math.Max(SaveValuesDeserialize.Count, NoteValuesDeserialzeList.Count);
for ( int index = 0; index < count; index++ )
{
var movement = index < NoteValuesDeserialzeList.Count
? NoteValuesDeserialzeList[index]
: null;
var handler = index < SaveValuesDeserialize.Count
? SaveValuesDeserialize[index]
: null;
AllcombinedList.Add(new PlayerItem
{
Movement = movement,
Handler = handler
});
}
您必须自己决定如何处理其他项目(当其中一个计数多于另一个时):什么都不做,将另一个添加为 null 或创建一个默认实例。
泛型List<T>
在其定义中仅接受一种类型T
因此,您不能在其中包含不同类型的元素,所有元素都必须是相同类型。
您可以使用class
或struct
来保存和公开这两种数据类型,然后将此 class 或结构用作通用List<T>
定义中的类型T
或者,您可以使用tuples 。
如果这种方法对您来说似乎过于复杂,那么您可以将PlayerHandler
和PlayerMovement
的祖先Object
用作List<T>
的类型T
。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.