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如何在 Android Studio 中使用 CameraX API 冻结相机图片?

[英]How can I freeze picture of camera with CameraX API in Android Studio?

我正在学习CameraX API, CameraXBasic是office 示例代码。

CameraXBasic中的CameraFragment.kt显示了真实的相机预览,我希望添加一个切换按钮来冻结当前预览,这样即使移动手机相机镜头,图片也不会改变。

如何使用 CameraX API? 谢谢!

相机片段.kt

private lateinit var viewFinder: TextureView

private fun bindCameraUseCases() {
    // Get screen metrics used to setup camera for full screen resolution
    val metrics = DisplayMetrics().also { viewFinder.display.getRealMetrics(it) }
    val screenAspectRatio = Rational(metrics.widthPixels, metrics.heightPixels)
    Log.d(TAG, "Screen metrics: ${metrics.widthPixels} x ${metrics.heightPixels}")

    // Set up the view finder use case to display camera preview
    val viewFinderConfig = PreviewConfig.Builder().apply {
        setLensFacing(lensFacing)
        // We request aspect ratio but no resolution to let CameraX optimize our use cases
        setTargetAspectRatio(screenAspectRatio)
        // Set initial target rotation, we will have to call this again if rotation changes
        // during the lifecycle of this use case
        setTargetRotation(viewFinder.display.rotation)
    }.build()

    // Use the auto-fit preview builder to automatically handle size and orientation changes
    preview = AutoFitPreviewBuilder.build(viewFinderConfig, viewFinder)

 ....

 CameraX.bindToLifecycle(
            viewLifecycleOwner, preview, imageCapture, imageAnalyzer)
}

PreviewOutputUpdateListener添加到Preview ,然后您可以决定是否更新TextureView

爪哇:

preview.setOnPreviewOutputUpdateListener(
        previewOutput -> {
            if(!frozen){
               textureView.setSurfaceTexture(previewOutput.getSurfaceTexture());
            }
});

科特林:

preview.setOnPreviewOutputUpdateListener {
    previewOutput: Preview.PreviewOutput? ->
        if(!frozen)
        textureView.setSurfaceTexture(previewOutput.getSurfaceTexture());
}

Preview文档

预览用例会生成一个 SurfaceTexture,它会流式传输相机输入。 它还为 View 提供了额外的信息来裁剪、缩放或旋转以正确显示。

当相机处于活动状态时,图像预览将流式传输到此 SurfaceTexture。 SurfaceTexture 可以连接到 TextureView 或 GLSurfaceView。

所以Preview本身不渲染任何东西,只提供一个要渲染的Texture ,由你决定如何处理previewOutput.getSurfaceTexture()返回的这个Texture

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