[英]Image loading using pygame
这是我的背景网格的代码
Background = pygame.display.set_mode((900 ,900))
Green = (45,198,14)
Background.fill(Green)
for i in range(0, 900, 50):
pygame.draw.line(Background, (0, 0, 0), (0, i), (900, i))
pygame.draw.line(Background, (0, 0, 0), (i, 0), (i, 900))
pygame.display.update()
while pygame.event.wait().type != pygame.QUIT:
pass
我无法将任何图像加载到它上面,我是否必须将其转换为 n 图像然后是精灵,或者有没有办法将图像加载到网格上。 我曾尝试使用 blit 功能,但它不会将图像放到网格上。
RedInfantry= pygame.image.load("H:\computer science\6.2\Coursework\Week\Red team\InfantryRedV20.gif").convert()
while True:
Background.blit(RedInfantry,(0,0))
如果我将图像变成精灵,它是否允许我移动和删除网格上的图像? 我是否必须在图像中创建网格以将其他图像闪烁到其上。
制作一个网格:
grid = [[None for i in range(0, 900, 50)] for j in range(0, 900, 50)]
将图像分配给网格中的字段。 例如:
grid[3][2] = RedInfantry
在应用程序循环中绘制网格中的图像:
for i in range(len(grid)):
for j in range(len(grid[i])):
x, y = i * 50, j * 50
image = grid[i][j]
if image != None:
Background.blit(RedInfantry,(x, y))
此外,我建议在主应用程序循环中连续绘制整个场景:
import pygame
pygame.init()
Background = pygame.display.set_mode((900 ,900))
Green = (45,198,14)
RedInfantry = pygame.Surface((50, 50))
RedInfantry.fill((255, 0, 0))
grid = [[None for i in range(0, 900, 50)] for j in range(0, 900, 50)]
grid[3][2] = RedInfantry
run = True
while run:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# draw background
Background.fill(Green)
# draw scene
for i in range(0, 900, 50):
pygame.draw.line(Background, (0, 0, 0), (0, i), (900, i))
pygame.draw.line(Background, (0, 0, 0), (i, 0), (i, 900))
for i in range(len(grid)):
for j in range(len(grid[i])):
x, y = i * 50, j * 50
image = grid[i][j]
if image != None:
Background.blit(image,(x, y))
# update dispaly
pygame.display.update()
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