![](/img/trans.png)
[英]Three.JS Orbit Controls - enabling and disabling without position jumping
[英]Orbit Controls follow the mouse without clicking three.js
有没有人有代码可以强制three.js 中的轨道控件在mousemove 上移动场景而不是click + mousemove 我试过使用这个线程中的答案: 如何在鼠标移动时重新创建Three.js OrbitControl 移动? 但遗憾的是它抛出一个错误“最大调用堆栈大小超出错误”,我只得到一个黑色画布,里面什么都没有......
我也试过改变
scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
到
scope.domElement.addEventListener( 'mousemove', onMouseDown, false );
在 OrbitControls.js 文件中,但它似乎在移动和时不时停止时冻结......
有没有人设法解决这个问题? 提前致谢!
这个怎么样; https://jsfiddle.net/EthanHermsey/e3b501cw/51/
document.addEventListener('mousemove', function(e){
let scale = -0.01;
orbit.rotateY( e.movementX * scale );
orbit.rotateX( e.movementY * scale );
orbit.rotation.z = 0; //this is important to keep the camera level..
})
//the camera rotation pivot
orbit = new THREE.Object3D();
orbit.rotation.order = "YXZ"; //this is important to keep level, so Z should be the last axis to rotate in order...
orbit.position.copy( mesh.position );
scene.add(orbit );
//offset the camera and add it to the pivot
//you could adapt the code so that you can 'zoom' by changing the z value in camera.position in a mousewheel event..
let cameraDistance = 1;
camera.position.z = cameraDistance;
orbit.add( camera );
使用一个 Object3D 作为相机的枢轴。 它随着鼠标移动而旋转。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.