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构建失败:在您的应用程序目录中找不到 main.py(o)

[英]BUILD FAILURE: No main.py(o) found in your app directory

我是 kivy 的初学者,正在尝试使用 windows 10 上的 Ubunto microsoft 应用程序构建应用程序 10 任何类型的帮助都将不胜感激。

虽然我把它放在 buildozer.spec 的相同位置,但我不断收到此错误:

构建失败:在您的应用程序目录中找不到 main.py(o)。 此文件必须存在才能充当您应用程序的入口点。 如果您的应用程序由具有不同名称的文件启动,请将其重命名为 main.py 或添加加载它的 main.py。

我的源代码:

from kivy.app import App
from kivy.uix.label import Label

class MainApp(App):
    def build(self):
        label = Label(text='Hello from Kivy',
                      size_hint=(.5, .5),
                      pos_hint={'center_x': .5, 'center_y': .5})

        return label

if __name__ == '__main__':
    app = MainApp()
    app.run()

我的错误日志:

# project.properties updated
# Gradle project detected, copy files /mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android/platform/build-armeabi-v7a/dists/myapp__armeabi-v7a/src/main/java
# Run '/usr/bin/python3 -m pythonforandroid.toolchain apk --debug --bootstrap=sdl2 --dist_name myapp --name Application --version 0.1 --package org.test.myapp --minsdk 21 --ndk-api 21 --private /mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android/app --android-entrypoint org.kivy.android.PythonActivity --android-apptheme @android:style/Theme.NoTitleBar --orientation sensor --window --copy-libs --arch armeabi-v7a --color=always --storage-dir="/mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android/platform/build-armeabi-v7a" --ndk-api=21'
# Cwd /mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android/platform/python-for-android
[INFO]:    Will compile for the following archs: armeabi-v7a
[INFO]:    Found Android API target in $ANDROIDAPI: 27
[INFO]:    Available Android APIs are (27)
[INFO]:    Requested API target 27 is available, continuing.
[INFO]:    Found NDK dir in $ANDROIDNDK: /home/brad/.buildozer/android/platform/android-ndk-r19b
[INFO]:    Found NDK version 19b
[INFO]:    Getting NDK API version (i.e. minimum supported API) from user argument
[INFO]:    Found virtualenv at /usr/local/bin/virtualenv
[INFO]:    ccache is missing, the build will not be optimized in the future.
[INFO]:    Found the following toolchain versions: ['4.9']
[INFO]:    Picking the latest gcc toolchain, here 4.9
[INFO]:    Of the existing distributions, the following meet the given requirements:
[INFO]:         myapp: min API 21, includes recipes (hostpython3, libffi, openssl, sdl2_image, sdl2_mixer, sdl2_ttf, sqlite3, python3, sdl2, setuptools, six, pyjnius, android, kivy, certifi), built for archs (armeabi-v7a)
[INFO]:    myapp has compatible recipes, using this one
[INFO]:    Of the existing distributions, the following meet the given requirements:
[INFO]:         myapp: min API 21, includes recipes (hostpython3, libffi, openssl, sdl2_image, sdl2_mixer, sdl2_ttf, sqlite3, python3, sdl2, setuptools, six, pyjnius, android, kivy, certifi), built for archs (armeabi-v7a)
[INFO]:    myapp has compatible recipes, using this one
[INFO]:    -> directory context /mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android/platform/build-armeabi-v7a/dists/myapp__armeabi-v7a
WARNING: Received a --sdk argument, but this argument is deprecated and does nothing.
BUILD FAILURE: No main.py(o) found in your app directory. This
file must exist to act as the entry point for you app. If your app is
started by a file with a different name, rename it to main.py or add a
main.py that loads it.

我尝试清理我的 Buildozer 但它不起作用,我将我的应用程序目录放入 buildozer.spec 但它也不起作用

Buildozer.spec:

[app]

# (str) Title of your application
title = Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = C:/Users/MOHAMED/.PyCharm2018.1/config/scratches

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
version int method 2
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

(str) Application versioning (method 2)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = all

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 17c

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 17

# (bool) Use --private data storage (False) or --dir public storage (True)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =C:/Users/MOHAMED/.PyCharm2018.1/config/scratches/.buildozer/android\platform/--ndk-api=21

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = stable

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Windows 特定的路径名几乎肯定是您的问题:

source.dir = C:/Users/MOHAMED/.PyCharm2018.1/config/scratches

那是……可能没有按预期工作。 当然,CPython 本身透明地支持 Windows 风格的路径名——但 Kivy 和 Buildozer 完全是另一回事。 在其他条件相同的情况下,开源软件通常需要符合 POSIX 的路径名(如在 Linux 和 macOS 下)而不是不符合 POSIX 的路径名(如在 Windows 下)。

通过“windows 10 上的 Ubuntu 微软应用”,我们假设您在 Linux (WSL) 的 Windows 系统下安装了 Ubuntu Linux 发行版。 在这种情况下,Buildozer 本身已经是 output 您要查找的 Linux 友好路径名:

source.dir = /mnt/c/Users/MOHAMED/.PyCharm2018.1/config/scratches/

顺便说一句,将关键项目数据存储在特定于 PyCharm 的点目录(例如${HOME}/.PyCharm2018.1/ )中是一个非常糟糕的主意。 请在 PyCharm 破坏您的整个代码库之前使用git进行备份。 </shrug>

我有同样的错误,然后我将我的主要源代码文件更改为 main.py 并且它有效。 这是我的主要源代码应用程序名称为“firstapp.py”,然后我将其更改为 main.py:
这是我的主要源代码应用程序名称为“firstapp.py”,然后我将其更改为 main.py

将您的主 Python 文件重命名为main.py ,然后它就可以工作了。 因为 buildozer.spec 文件将只搜索 main.py 以转换为 apk

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