如何使用C#在Unity中的两个脚本之间访问更新的变量? [英]How do I access an updated variable between two scripts in Unity with C#?
如何在运行时(C#+ Unity)将方法添加到ANY事件的调用列表中 [英]How do I add a method to ANY event's invocation list at runtime (C# + Unity)
如何通过其他两个对象的平均值然后添加偏移量来设置对象的位置团结 | c# | 二维 [英]how can i set the position of an object though the average of two other objects then add an offset | unity | c# | 2D