[英]Use generic type in abstract class constructor
我有一个类似于这个线程的问题,但我的有点不同。
我想创造这样的东西
public abstract class Plot
{
protected GameObject plotModel;
protected IDataPoint[] data;
protected GameObject[] plotModelInstances;
protected Plot<TDataPoint>(TDataPoint[] data, GameObject plotModel, Vector2 plotCenter = default) where TDataPoint : IDataPoint
{
this.data = data;
this.plotModel = plotModel;
plotModelInstances = new GameObject[data.Length];
this.plotCenter = plotCenter;
}
}
一个基础 class 接收一个实现接口 IDataPoint 的泛型数据数组。 子 class 现在应该使用实现此接口的结构的数据数组来构造
public BarPlot(BarDataPoint[] data, GameObject plotModel, float barWidth = 1, float barHeight = 1, Vector2 = default) : base(data, plotModel, plotCenter)
{
this.barWidth = barWidth;
this.barHeight = barHeight;
}
One answer in the thread linked above said that constructors can't use generics in C# and suggested a combination of a generic class and a static class. 但是,我不想要整个 class 而是只有一个参数是通用的。 任何想法如何实现这一目标?
您最好的选择可能是这样的:
public abstract class Plot<TDataPoint> where TDataPoint : IDataPoint
{
protected GameObject plotModel;
protected TDataPoint[] data; // Note: Changed IDatePoint[] to TDataPoint[]!
protected GameObject[] plotModelInstances;
// Note: Changed IDatePoint[] to TDataPoint[]!
protected Plot(TDataPoint[] data, GameObject plotModel, Vector2 plotCenter = default)
{
this.data = data;
this.plotModel = plotModel;
plotModelInstances = new GameObject[data.Length];
this.plotCenter = plotCenter;
}
}
然后,在子 class 中:
public class BarPlot : Plot<BarDataPoint>
{
public BarPlot(BarDataPoint[] data, GameObject plotModel, float barWidth = 1, float barHeight = 1, Vector2 = default)
: base(data, plotModel, plotCenter)
{
this.barWidth = barWidth;
this.barHeight = barHeight;
}
}
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.