[英]I keep getting TypeError: 'str' object is not callable (python 2.7)
[英]Trying to follow a tutorial in python and I keep getting this error - istart = _int(start) TypeError: 'str' object is not callable
我在我的代码中逐行检查并发现了一些错误,但没有解决这个问题。 我已经逐行查看了turorial中的原始代码,并且找不到与我所在的地方不同的地方。 我搜索了 google 和 stackoverflow,“TypeError: 'str' object is not callable”的答案通常涉及具有类似于 function 名称的变量的代码,而我没有。 我通过pycharm的调试器运行它,我不明白响应。 它突出显示了istart = int(start) ,这不在我的代码中。 这是与 pycharm 交互的代码的问题吗? 任何帮助,将不胜感激。
错误信息
Traceback (most recent call last):
File "C:\Users\isaia\AppData\Local\Programs\Python\Python38-32\Projects\Space Shooter Tutorial\pygame tutorial - space invaders.py", line 137, in <module>
main()
File "C:\Users\isaia\AppData\Local\Programs\Python\Python38-32\Projects\Space Shooter Tutorial\pygame tutorial - space invaders.py", line 115, in main
enemy = Enemy(random.randrange(50, WIDTH-100, random.randrange(-1500, -100), random.choice(["red", "blue", "green"])))
File "C:\Users\isaia\AppData\Local\Programs\Python\Python38-32\lib\random.py", line 210, in randrange
istart = _int(start)
TypeError: 'str' object is not callable
代码
import pygame
import os
import random
import time
pygame.font.init()
WIDTH, HEIGHT = 750, 750
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Space Shooter Tutorial")
# Load images
RED_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_red_small.png"))
GREEN_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_green_small.png"))
BLUE_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_blue_small.png"))
# Player ship
YELLOW_SPACE_SHIP = pygame.image.load(os.path.join("assets", "pixel_ship_yellow.png"))
# Lasers
RED_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_red.png"))
GREEN_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_green.png"))
BLUE_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_blue.png"))
YELLOW_LASER = pygame.image.load(os.path.join("assets", "pixel_laser_yellow.png"))
# Background
BG = pygame.transform.scale(pygame.image.load(os.path.join("assets", "background-black.png")), (WIDTH, HEIGHT))
class Ship:
def __init__(self, x, y, health=100):
self.x = x
self.y = y
self.health = health
self.ship_img = None
self.laser_img = None
self.lasers = []
self.cool_down_counter = 0
def draw(self, window):
window.blit(self.ship_img, (self.x, self.y))
def get_width(self):
return self.ship_img.get_width()
def get_height(self):
return self.ship_img.get_height()
class Player(Ship):
def __init__(self, x, y, health=100):
super().__init__(x, y, health)
self.ship_img = YELLOW_SPACE_SHIP
self.laser_img = YELLOW_LASER
self.mask = pygame.mask.from_surface(self.ship_img)
self.max_health = health
class Enemy(Ship):
COLOR_MAP = {
"red": (RED_SPACE_SHIP, RED_LASER),
"green": (GREEN_SPACE_SHIP, RED_LASER),
"blue": (BLUE_SPACE_SHIP, BLUE_LASER)
}
def __init__(self, x, y, color, health=100):
super().__init__(x, y, health)
self.ship_img, self.laser_img = self.COLOR_MAP[color]
self.mask = pygame.mask.from_surface(self.ship_img)
def move(self, vel):
self.y += vel
def main():
run = True
FPS = 60
level = 0
lives = 5
main_font = pygame.font.SysFont("comicsans", 50)
enemies = []
wave_length = 5
enemy_vel = 1
player_vel = 5
player = Player(int(round(WIDTH/2)) - 25, 650)
clock = pygame.time.Clock()
def redraw_window():
WIN.blit(BG, (0,0))
# draw text
lives_label = main_font.render(f"Lives: {lives}", 1, (255, 255, 255))
level_label = main_font.render(f"Level: {level}", 1, (255, 255, 255))
WIN.blit(level_label, (10, 10))
WIN.blit(lives_label, (WIDTH - lives_label.get_width() - 10, 10))
for enemy in enemies:
enemy.draw(WIN)
player.draw(WIN)
pygame.display.update()
while run:
clock.tick(FPS)
redraw_window()
if len(enemies) == 0:
level += 1
wave_length += 5
for i in range(wave_length):
enemy = Enemy(random.randrange(50, WIDTH-100, random.randrange(-1500, -100), random.choice(["red", "blue", "green"])))
enemies.append(enemy)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_a] or keys[pygame.K_LEFT] and player.x - player_vel > 0: # left
player.x -= player_vel
if keys[pygame.K_d] or keys[pygame.K_RIGHT] and player.x + player_vel + player.get_width() < WIDTH: # right
player.x += player_vel
if keys[pygame.K_w] or keys[pygame.K_UP] and player.y - player_vel > 0: # up
player.y -= player_vel
if keys[pygame.K_s] or keys[pygame.K_DOWN] and player.y + player_vel + player.get_height() < HEIGHT: # down
player.y += player_vel
for enemy in enemies:
enemy.move(enemy_vel)
main()
pygame.quit()
random.randrange()
接受 2 个参数,你给了它 4 个。要修复它,在有问题的行上为第一次调用randrange
添加右括号,并删除最后一个括号。
enemy = Enemy(random.randrange(50, WIDTH - 100),
random.randrange(-1500, -100),
random.choice(["red", "blue", "green"]))
(为清楚起见,格式化。)
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