[英]Is there a way to save data from an array into a text file
我正在对 unity 和 c# 进行测验。 最后有一个带有切换问题和输入字段的调查,我正在使用 arrays 来保存调查中的数据。 有什么办法可以将我存储在数组中的任何内容放入文本文件中,以便以后打开它? 这是我的调查代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIScript07 : MonoBehaviour
{
public GameObject[] questionGroupArr;
public QAClass07[] qaArr;
public GameObject AnwerPanel;
void Start()
{
qaArr = new QAClass07[questionGroupArr.Length];
}
void Update()
{
}
public void SubmitAnswer()
{
for (int i = 0; i < qaArr.Length; i++)
{
qaArr[i] = ReadQuestionAndAnswer(questionGroupArr[i]);
}
}
QAClass07 ReadQuestionAndAnswer(GameObject questionGroup)
{
QAClass07 result = new QAClass07();
GameObject q = questionGroup.transform.Find("Question").gameObject;
GameObject a = questionGroup.transform.Find("Answer").gameObject;
result.Question = q.GetComponent<Text>().text;
if (a.GetComponent<InputField>() != null)
{
result.Answer = a.transform.Find("Text").GetComponent<Text>().text;
}
else if (a.GetComponent<InputField>()== null)
{
string s = "";
int counter = 0;
for (int i = 0; i < a.transform.childCount; i++)
{
if (a.transform.GetChild(i).GetComponent<Toggle>().isOn)
{
if (counter != 0)
{
s = s + ",";
}
s = s + a.transform.GetChild(i).Find("Label").GetComponent<Text>().text;
counter++;
}
if (i == a.transform.childCount - 1)
{
s = s + ".";
}
}
result.Answer = s;
}
return result;
}
[System.Serializable]
public class QAClass07
{
public string Question = "";
public string Answer = "";
}
}
您可以将阵列数据保存为 json object 并将其保存为文本文件。 如果您希望您的自定义类也保存到 json,您应该添加您已经添加的 **[System.Serializable]。 然后,为了保存任何序列化的 object,您可以创建一个序列化的 class,您可以添加每个变量。 这是示例工作流程。
[Serializable]
public class SaveObject
{
public GameObject[] questionGroup;
public string playerName;
public QAClass07[] qaArr;
public GameObject AnswerPanel;
}
[System.Serializable]
public class QAClass07
{
public string Question = "";
public string Answer = "";
}
public void Save()
{
var saveObject = new SaveObject()
{
AnswerPanel = GetAnswerPanel(),
playerName = GetPlayerName(),
qaArr = GetqaArr,
questionGroup = GetquestionGroup
};
string saveText = JsonUtility.ToJson(saveObject);
File.WriteAllText(Application.persistentDataPath + "/SAVES/save.txt", saveText);
}
public void LoadQ()
{
if (File.Exists(Application.persistentDataPath + "/SAVES/save.txt"))
{
isLoading = true;
string saveText = File.ReadAllText(Application.persistentDataPath + "/SAVES/save.txt");
var saveObject = JsonUtility.FromJson<SaveObject>(saveText);
// You can load back all objects from saveObject in same way. Load and Get methods are random. You get the point
LoadAnswerPanel(saveObject.AnswerPanel);
}
}
有一个名为SaveObject的 class 的原因是将所有数据收集到一个 class 并保存到 json 并轻松从 Z466DEEC76ECDF5FCA54D4352 加载回来。
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