[英]Player getting back in initial position when I try to move it Pygame
当我移动播放器时,他移动了 10 个像素,同时我按住右箭头并在我释放键时返回初始位置。 顺便说一句,你不需要告诉我当我按右时他会向左移动,我知道:)
这是代码:
import pygame
pygame.init()
WIDTH = 1000
HEIGHT = 1000
screen = pygame.display.set_mode([WIDTH,HEIGHT])
clock = pygame.time.Clock()
WHITE = (255,255,255)
def ecranAlb():
screen.fill(WHITE)
def player():
playerImg = pygame.image.load('jucator.png')
WIDTHplayer = 150
HEIGHTplayer = 130
playerImg = pygame.transform.scale(playerImg,(WIDTHplayer,HEIGHTplayer))
Xplayer = 500
Yplayer = 500
vel = 10
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
Xplayer -= vel
screen.blit(playerImg,(Xplayer,Yplayer))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
ecranAlb()
player()
pygame.display.flip()
pygame.quit()
播放器的 position 在player
function 内的应用程序循环中不断设置:
def player(): # [...] Xplayer = 500 Yplayer = 500
您必须在 function 之外的应用程序循环之前初始化播放器 position。 使用global
语句更改 function 内全局命名空间中的变量:
playerImg = pygame.image.load('jucator.png')
WIDTHplayer = 150
HEIGHTplayer = 130
playerImg = pygame.transform.scale(playerImg,(WIDTHplayer,HEIGHTplayer))
Xplayer = 500
Yplayer = 500
vel = 10
def player():
global Xplayer, Yplayer
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
Xplayer -= vel
screen.blit(playerImg,(Xplayer,Yplayer))
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