[英]How to store self values with Pickle?
class Player:
def __init__(self):
self.money = 0
self.level = 0
self.xp = 0
self.xp_until_level = 20
self.taxi_car = "Cabbie"
self.busines = "Нет"
self.busines_income = 1000
self.upgrade_cost = 10000
self.car_speed = 10
self.car_level = 0
self.drives_until_new_car = 20
p = Player()
我不知道如何保存self
价值。 我制作文字游戏并保存数据是我的第一个问题。
self 值是您的实例的属性。 只需腌制您的实例(此处为p
)并存储所有属性:
import pickle
class Player:
def __init__(self):
self.money = 0
self.level = 0
self.xp = 0
self.xp_until_level = 20
self.taxi_car = "Cabbie"
self.busines = "Нет"
self.busines_income = 1000
self.upgrade_cost = 10000
self.car_speed = 10
self.car_level = 0
self.drives_until_new_car = 20
p = Player()
pickled = pickle.dumps(p)
new_obj = pickle.loads(pickled)
print(new_obj.taxi_car) # Cabbie
将 class 实例存储到二进制文件中:
class 实例(或任何其他对象)可以存储到腌制(序列化)二进制文件或从中读取,以供以后使用或存档。
例如:
import pickle
# Create a class instance (as you have done).
p = Player()
# Store the class instance to a file.
with open('./cabbie.p', 'wb') as f: # <-- Note the 'wb' mode, for write-binary
pickle.dump(p, f)
# Read the class instance from a file.
with open('./cabbie.p', 'rb') as f: # <-- Note the 'rb' mode, for read-binary
data = pickle.load(f)
测试:
>>> vars(data)
{'money': 0,
'level': 0,
'xp': 0,
'xp_until_level': 20,
'taxi_car': 'Cabbie',
'busines': 'Нет',
'busines_income': 1000,
'upgrade_cost': 10000,
'car_speed': 10,
'car_level': 0,
'drives_until_new_car': 20}
泡菜当然是一种选择。 但您也可以考虑使用ConfigParser 。 它内置于标准库中,因此您不必安装另一个 package。 ConfigParser 的优点是您可以获得易于人类阅读的漂亮 ini 样式文件。 这是一些代码:
import configparser
class Player:
def __init__(self):
self.money = 0
self.level = 0
self.xp = 0
self.xp_until_level = 20
self.taxi_car = "Cabbie"
self.busines = "Het"
self.busines_income = 1000
self.upgrade_cost = 10000
self.car_speed = 10
self.car_level = 0
self.drives_until_new_car = 20
self.config=configparser.ConfigParser()
def save_config(self):
self.config['default'] = {} # make blank section 'default'
self.config['default']['money'] = f'{self.money}'
self.config['default']['level'] = f'{self.level}'
self.config['default']['xp'] = f'{self.xp}'
self.config['default']['xp_until_level'] = f'{self.xp_until_level}'
self.config['default']['taxi_car'] = self.taxi_car
self.config['default']['busines'] = self.busines
self.config['default']['busines_income'] = f'{self.busines_income}'
self.config['default']['upgrade_cost'] = f'{self.upgrade_cost}'
self.config['default']['car_speed'] = f'{self.car_speed}'
self.config['default']['car_level'] = f'{self.car_level}'
self.config['default']['drives_until_new_car'] = f'{self.drives_until_new_car}'
with open('settings.ini', 'w') as fid:
self.config.write(fid)
def load_config(self):
self.config.read('settings.ini')
self.money = int(self.config['default']['money'])
self.level = int(self.config['default']['level'])
self.xp = int(self.config['default']['xp'])
self.xp_until_level = int(self.config['default']['xp_until_level'])
self.taxi_car = self.config['default']['taxi_car']
self.busines = self.config['default']['busines']
self.busines_income = int(self.config['default']['busines_income'])
self.upgrade_cost = int(self.config['default']['upgrade_cost'])
self.car_speed = int(self.config['default']['car_speed'])
self.car_level = int(self.config['default']['car_level'])
self.drives_until_new_car = int(self.config['default']['drives_until_new_car'])
p = Player()
p.save_config()
p.load_config()
print(dict(p.config['default']))
将数据加载/保存到变量中有很多额外的开销。 这是settings.ini
文件的样子:
[default]
money = 0
level = 0
xp = 0
xp_until_level = 20
taxi_car = Cabbie
busines = Het
busines_income = 1000
upgrade_cost = 10000
car_speed = 10
car_level = 0
drives_until_new_car = 20
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