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[英]The type or namespace 'SKYPE4COMLib' could not be found - Unity3d
[英]The type or namespace name 'RenderModel' could not be found Unity3d SteamVR
嗨,我正在 Unity3D 中为 UWP 制作 VR 家庭应用程序,我收到此错误,该应用程序执行以下操作:列出所有用户安装的应用程序并在画布中列出图标,当用户单击它们时,它会打开他们单击的应用程序在
这是代码:
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Valve.VR;
public class OpenApp : MonoBehaviour
{
// reference to the canvas that will display the app icons
public Canvas appCanvas;
// reference to the prefab for the app icon buttons
public Button appIconPrefab;
// reference to the OpenVR system
public CVRSystem vrSystem;
// reference to the OpenVR applications interface
public IVRApplications vrApps;
// reference to the app model
private RenderModel appModel;
// called when the script is enabled
public void OnEnable()
{
// get the OpenVR system
vrSystem = OpenVR.System;
// get the OpenVR applications interface
vrApps = OpenVR.Applications;
// get a list of installed apps
uint appCount = vrApps.GetApplicationCount();
string[] appList = new string[appCount];
for (uint i = 0; i < appCount; i++)
{
appList[i] = vrApps.GetApplicationKeyByIndex(i, EVRApplicationError.None);
}
// sort the app list by app name
appList = appList.OrderBy(app => app).ToArray();
// iterate over the app list
foreach (string appPath in appList)
{
// create a new app icon button
Button appIcon = Instantiate(appIconPrefab);
// set the parent of the app icon button to the canvas
appIcon.transform.SetParent(appCanvas.transform);
// set the position and rotation of the app icon button
appIcon.transform.localPosition = Vector3.zero;
appIcon.transform.localRotation = Quaternion.identity;
// set the app path as the command for the app icon button
appIcon.onClick.AddListener(() => LaunchApp(appPath));
// TODO: set the app icon for the app icon button
// You can use the RenderModel class to load the app icon, or you can use a different method to retrieve the app icon from the app path.
}
}
// called when the script is disabled
private void OnDisable()
{
// destroy all app icon buttons
foreach (Transform child in appCanvas.transform)
{
Destroy(child.gameObject);
}
// destroy the app model
if (appModel != null)
{
Destroy(appModel.gameObject);
}
// disable the canvas
appCanvas.enabled = false;
}
// called when an app icon button is clicked
public void LaunchApp(string appPath)
{
try
{
// launch the app
vrApps.LaunchApplication(appPath);
// create a new RenderModel for the app
appModel = new RenderModel(appPath);
// set the canvas as the parent of the app model
appModel.transform.SetParent(appCanvas.transform);
// set the position and rotation of the app model
appModel.transform.localPosition = Vector3.zero;
appModel.transform.localRotation = Quaternion.identity;
// enable the canvas
appCanvas.enabled = true;
}
catch (System.Exception ex)
{
// show an error message
Debug.LogError("Failed to launch app: " + ex.Message);
}
}
}
我尝试了 chat.openai.com 的建议,这对我有很大帮助,我还检查了是否有任何语法错误,对我来说看起来不错
RenderModel 类位于 Valve.VR.InteractionSystem 命名空间中。 您的 using 语句列表中缺少这个。
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