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iPhone:如何在特定时间播放声音?

[英]iPhone: How to play a sound at a particular time?

我写了以下代码:

-(void)runTimer
{
    myTicker=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(showActivity) userInfo:nil repeats:YES];
    myTicker = [NSTimer scheduledTimerWithTimeInterval:60.00 target:self selector:@selector(vibrate) userInfo:nil repeats:YES];
}

-(void)showActivity
{
    NSDateFormatter *formatter =
                  [[[NSDateFormatter alloc] init] autorelease];
            NSDate *date = [NSDate date];
        [formatter setTimeStyle:NSDateFormatterMediumStyle];
         [timerLabel setText:[formatter stringFromDate:date]];
}
-(void) vibrate{
AudioServicesPlaySystemSound (kSystemSoundID_Vibrate);

}

我想播放音频文件而不是振动iPhone。 那可能吗?

与主要问题相切,但计时器选择器调用的方法应采用以下形式:

-(void) aribtaryMethodName:(NSTimer *) theTimer;

...否则可能无法正确调用。 选择器应如下所示:

myTicker=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(aribtaryMethodName:) userInfo:nil repeats:YES];
-(IBAction)slider1Changed:(id)sender
{
    [timer invalidate];
    float sliderValue=slider1.value;
    int totalSecond=(int)sliderValue;
    time=totalSecond;
    int sec= totalSecond %60;
    int min= (totalSecond -sec)/60;
    sliderValue=(float)totalSecond;
    runTime.text=[NSString stringWithFormat:@"%d:%.2d",min,sec];
    [slider1 setValue:sliderValue];
    timer =   [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerChanged) userInfo:nil repeats:YES];

    // to play the audio from particular time duration
    [player setCurrentTime:totalSecond];
}

-(void)timerChanged
{
   int totalSecond=[player duration];

   float slider1Time=(float)time;
   if (time <= totalSecond) {
      int sec= time %60;
      int min= (time -sec)/60;
      runTime.text=[NSString stringWithFormat:@"%d:%.2d",min,sec];
      [slider1 setValue:slider1Time];
   }
   else
   {
      [player stop];
      [timer invalidate];
   }
   time +=1;

}

是。 假设您有一个.caf文件,则可以使用

SystemSoundID sound_id;
AudioServicesCreateSystemSoundID(NSURL_of_your_caf_file, &sound_id);
...
AudioServicesPlaySystemSound(sound_id);

要播放音乐,您可能需要改用AVAudioPlayer

当然。 请参见AVAudioPlayer类。

检查Apple的示例项目BubbleLevel 您希望将SoundEffect.h和SoundEffect.m放入您的项目中,然后调用:

mySound = [[SoundEffect alloc]
    initWithContentsOfFile:[mainBundle pathForResource:@"mySound"
    ofType:@"aif"]];
[mySound play];    

警告:我只能播放通过iTunes转换的AIF声音。 其他所有失败,包括CAF文件。 简而言之:将任何声音导入iTunes(拖放),将“导出”更改为AIF格式,然后导出文件。

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